The Changelog is a log of changes made to the game by the developer, Den_S. When starting up Theme Park Tycoon 2, the changelog will pop up after your park is loaded. This setting can also be disabled in the settings menu. It can be accessed in-game at the bottom of the settings menu.
v480-v489[]
V483: 1-Mar-2024[]
- Fixed: Fixed various minor issues.
V482: 1-Mar-2024[]
- Added: New (redesigned) roller coaster "Hypercoaster". The old version is now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the settings menu.
- Added: Added a new skin to the car ride: the sports car skin.
- Added: The colors of each train and car on tracked rides can now be configured individually (requires the extra colors gamepass and requires that the ride uses the improved physics model).
- Added: You can now resize selections of multiple items in precision build mode if all selected items can be resized in all directions.
- Changed: Previews of the prebuilt track designs are now more accurate.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
V481: 3-Feb-2024[]
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
V480: 27-Jan-2024[]
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v470-v479[]
V479: 22-Jan-2024[]
- Fixed: Various minor issues.
V478: 22-Jan-2024[]
- Fixed: Various minor issues.
V477: 22-Jan-2024[]
- Added: New missions system. Missions are no longer accessed through guests: a new missions menu allows you to start, track and complete missions directly now. Up to three missions can be active at the same time, and up to five missions can be completed every day. New missions can be started as soon as there is an available mission slot. Any progress you make towards completing a mission will now be saved automatically as well (until the mission expires). All existing missions were adapted to this new mission system.
- Added: Added various new mission types.
- Added: New roller coaster "Extreme launch coaster" (requiring a new achievement: "A different look!").
- Added: Added a new inward seats skin to the spinning coaster.
- Added: New (redesigned) personal statue and mannequin items. The old version is now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the settings menu. The new statues and mannequins support R15 characters and the new kinds of character accessories.
- Added: You can now jump on balloons released by guests.
- Changed: Various mission adjustments.
- Changed: Adjusted trampoline behavior.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
V476: 14-Dec-2023[]
- Changed: The neon skin for the motorcycle coaster now emits some light that can affect things close to the train.
- Changed: Various minor adjustments to the air race ride.
- Fixed: Fixed various minor issues.
V475: 4-Dec-2023[]
- Fixed: Various minor issues.
V474: 4-Dec-2023[]
- Added the “Air race“ intense ride. You can control the ride yourself by sitting in the seat. You are able to turn the seat as you want and even make loopings
- Added the new Neon skin to the Motorcycle Coaster ride.
- Added the new Mouse skin to the Wild Mouse Coaster ride.
- Added the new Mine Train skin to the Wooden Coaster ride.
- Renamed and recreated the Boat Ride, which was called Swan Boats before. You can remove the buoys by using Disable Buoys.
- Changed: UI adjustments.
- Changed: Internal Changes
- Fixed: Various minor issues.
V473: 17-Nov-2023[]
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
V472: 19-Oct-2023[]
- Fixed: Fixed various minor issues.
V471: 19-Oct-2023[]
- Added: New (redesigned) "Spinning Coaster". The old version is regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the settings menu.
- Added: Added two classic skin variants to the Wooden coaster: One for trains for two rows and for three rows. These skins are bundled and unlocked together.
- Added: Added a fire Truck Skin to the Car ride.
- Changed: Reworked the guest pathfinding system. [WIP]
- Changed: Reworked the swinging physics on the suspended swinging coaster. [WIP]
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
V470: 5-Oct-2023[]
- Added Added support for PlayStation controllers.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v460 - v469[]
V469: 13-Sep-2023[]
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
V468: 11-Sep-2023[]
- Fixed: Fixed various minor issues.
V467: 11-Sep-2023[]
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
V466: 7-Sep-2023[]
- Fixed: Fixed various minor issues.
V465: 7-Sep-2023[]
- Fixed: Fixed various minor issues.
V464: 7-Sep-2023[]
- Fixed: Fixed various minor issues.
v463: 7-Sep-2023[]
- Added: Added new expansion plots. Some can be unlocked using in-game money, some using the extra expansion plots game pass and some using credits. The expansion plots that are unlocked using credits only need to be purchased once for all your parks: if a plot has been unlocked with credits previously, you can unlock it for free on your other parks.
- Added: Added the "Swing carousel" intense ride.
- Added: Added two skins to the junior coaster: a snake skin and a shark skin.
- Changed: Map adjustments. Parks are now located around a looping road.
- Changed: Increased maximum savegame size to 2.25 MB by default and 4.25 MB for owners of the extra expansion plots game pass.
- Changed: UI adjustments.
- Changed: Minor limit tuning.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v462: 29-Aug-2023[]
- Changed: UI adjustments.
- Fixed: Fixed various minor issues.
v461: 29-Aug-2023[]
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v460: 19-Aug-2023[]
- Fixed: Fixed an issue causing rides to not be visible.
v450 - v459[]
v459: 18-Aug-2023[]
- Added a hotkey to quickly switch to the select mode and hotkeys to use a select mode without having to continuously hold down a key (see advanced usange via the settings menu).
- Changed: UI adjustments.
- Changed: Minor limit tuning.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v458: 09-Aug-2023[]
- Changed: UI adjustments.
- Changed: Minor limit tuning.
- Fixed: Fixed various minor issues.
v457: 04-Aug-2023[]
- Changed: UI adjustments.
- Changed: Minor limit tuning.
- Fixed: Fixed various minor issues.
v456: 03-Aug-2023[]
- Changed: UI adjustments.
- Changed: Minor limit tuning.
- Fixed: Fixed various minor issues.
v455: 02-Aug-2023[]
- Changed: Minor limit tuning.
- Fixed: Fixed various minor issues.
v454: 02-Aug-2023[]
- Changed: Minor limit tuning.
- Fixed: Fixed various minor issues.
v453: 02-Aug-2023[]
- Fixed: Fixed various minor issues.
v452: 02-Aug-2023[]
- Fixed: Fixed various minor issues.
v451: 02-Aug-2023[]
- Added: An improved Select tool for keyboard/mouse or touch screen players with multi-selection support, allowing players to copy multiple items to another location in your park, or for grouping, then copying and pasting the group selected in-game. (Fun fact: This tool in the game is actually the Pick tool 2.0).
- Added a new police skin for the car ride, higher items per cell limit for various items and savegame sizes can now be up to 3.0 MB in-game (for owners of the extra expansions plots game pass).
v450: 27-Jun-2023[]
- Fixed an issue causing tracks to connect unexpectedly that can cause the savegame not being able to be loaded again.
v440 - v449[]
v449: 26-Jun-2023[]
- Fixed: Fixed Various Minor Issues
v448: 26-Jun-2023[]
- Added: New (Redesigned) Roller Coaster "Wild Mouse Coaster". The Old Version is now Regarded as Legacy and Will Be Hidden from Build Menus by Default. Legacy Content can Be Made Visible again Via the Settings Menu.
- Added: New (Redesigned) ride "Car Ride". The Old "Vintage Cars" ride is now regarded as Legacy and Will Be Hidden from Build Menus By Default. Legacy Content can Be Made Visible again Via The Settings Menu.
- Added: New (Redesigned) ride "Dark Ride". The Old Version is now Regarded as Legacy and Will Be Hidden from Build Menus by Default. Legacy Content can Be Made Visible again Via the Settings Menu.
- Added: Added A Skin to the Tumble Train ride that is a variation on the Default skin, but also has a moving canopy.
- Added: 2 skins to the car ride, a variation with roof and a Vintage Sports Skin.
- Changed: Increased items per cell limit for various nature and prop items.
- Changed: Increased Maximum savegame size to 2.5 MB for Owners of the Extra Expansion Plots Game Pass.
- Changed: UI adjustments.
- Changed: Internal Changes.
- Fixed: Fixed Various Minor Issues
v447: 19-June-2023[]
- Changed: Internal Changes.
- Fixed: Fixed Various Minor Issues.
v430 - v439[]
v432: 14-Apr-2023[]
- Changed: The indicator indicating a guest has a available mission can now partially be seen through other things.
- Changed: When guests have an available mission, this mission will now remain available for a longer period of time before it disappears.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v431: 31-Mar-2023[]
- Changed: When guests have an available mission, this mission will now remain available for a longer period of time before it disappears.
- Fixed: Fixed various minor issues.
v430: 30-Mar-2023[]
- Fixed: Fixed various minor issues.
v420 - v429[]
v429: 30-Mar-2023[]
- Fixed: Fixed various minor issues.
v428: 30-Mar-2023[]
v427: 21-Mar-2023[]
- Fixed: Fixed various minor issues.
v426: 15-Mar-2023[]
- Fixed: Fixed various minor issues.
v425: 15-Mar-2023[]
v424: 12-Mar-2023[]
- Fixed: Fixed various minor issues.
v423: 6-Mar-2023[]
- Changed: UI adjustments.
- Fixed: Fixed various minor issues.
v422: 6-Mar-2023[]
- Fixed: Fixed various minor issues.
v421: 6-Mar-2023[]
- Fixed: Fixed various minor issues.
v420: 6-Mar-2023[]
v410 - v419[]
v419: 31-Jan-2023[]
- Fixed: Fixed various minor issues.
v418: 31-Jan-2023[]
v417: 25-Dec-2022[]
- Added: Winter bonus.
v416: 23-Dec-2022[]
- Fixed: Fixed various minor issues.
v415: 22-Dec-2022[]
- Fixed: Fixed various minor issues.
v414: 21-Dec-2022[]
- Fixed: Fixed various minor issues.
v413: 21-Dec-2022[]
- Fixed: Fixed various minor issues.
v412: 21-Dec-2022[]
- Fixed: Fixed various minor issues.
v411: 21-Dec-2022[]
- Fixed: Fixed various minor issues.
v410: 21-Dec-2022[]
v400 - v409[]
v409: 5-Dec-2022[]
- Changed: Internal changes.
v408: 16-Nov-2022[]
- Changed: Internal changes.
v407: 11-Nov-2022[]
- Changed: UI adjustments.
- Changed: Internal changes.
v406: 7-Nov-2022[]
- Fixed: Fixed various minor issues.
v405: 7-Nov-2022[]
- Added: Balloon stall.
- Added: Reworked the "Ice cream stall" and "Pizza stall". the old versions are now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the settings menu.
- Added: Custom stall variants for the new and reworked stalls with a simpler design allowing them to be customized more easily.
- Added: New intense ride "Jumper".
- Added: The color picker now allows picking a specific color from most items, rides and supports in your park using a new picker mode. When using a keyboard, the [Ctrl] or [⌘] key can be held down to quickly switch to this mode. (Requires a keyboard and mouse or a large touch screen.)
- Added: The flying coaster (4 seats across) now has animated seat restraints.
- Changed: Lightning adjustments.
- Changed: UI adjustments.
- Changed: Internal changes.
v404: 5-Oct-2022[]
- Fixed: Fixed various minor issues.
v403: 3-Oct-2022[]
- Fixed: Fixed various minor issues.
v402: 3-Oct-2022[]
- Fixed: Fixed various minor issues.
v401: 3-Oct-2022[]
- Fixed: Fixed various minor issues.
v400: 3-Oct-2022[]
- Added: Reworked the "Soft drinks stall", "Hot drinks stall," "Fries stall" and "Popcorn stall". The old versions are now regarded as "legacy" and will be hidden from build
- Added: When guests purchase consumptions from the reworked stalls, they will visually carry and consume it now. After consumption they will visually dispose of it in a trash can
- Added: Custom stall variants for the reworked stalls with a simpler design allowing them
- Added: New intense ride: "Flying carpet".
- Added: New game pass "Extra colors", allowing you to use many extra colors using a new color selector. Co-builders can use these extra colors on parks where the owner of the park owns the game pass, even if the co-builders do not own it themselves. This game pass additionally allows you to customize your chat color to a flat color or gradient (requires chat to be enabled in your Roblox privacy settings and chat to be supported on
- Changed: When building as a co-builder on a park, the achievements of the park owner are now used to determine whether or not a item is unlocked. When the park owner has unlocked an item, co-builders can thus use that item as well on that park even if they
- Changed: Changed the way trash is cleaned up.
- Changed: Restored active item/track visualization.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v370 -v399[]
v399: 1-Oct-2022[]
- Changed: Internal changes.
v398: 1-Sep-2022[]
- Changed: Mostly restored active/item track visualization.
v397: 1-Sep-2022[]
- Changed: Changed active item/track visualization temporarily to work around a Roblox
- Fixed: Fixed various minor issues.
v396: 29-Aug-2022[]
- Fixed: Fixed various minor issues.
v395: 29-Aug-2022[]
- Fixed: Fixed various minor issues.
v394: 29-Aug-2022[]
- Added: New (redesigned) roller coaster "Dive coaster". The old version is now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made
- Added: New (redesigned) roller coaster "Hydraulic launch coaster". The old version is now regarded as "legacy" and will be hidden from the build menus by default. Legacy
- Added: The hydraulic launch coaster boosters can now switch between the "hold and launch" and "boost" modes in the ride operation settings (supports the new and legacy
- Added: The most recently used custom snapping value in the precision build mode
- Changed: Ride operations tracked ride settings can now be set to more precise values
- Changed: Additional item outline adjustments.
- Changed: UI adjustments.
- Changes: Internal changes.
- Fixed: Fixed various minor issues.
v393: 21-Aug-2022[]
- Changes: Internal changes.
- Fixed: Fixed various minor issues.
v392: 13-Aug-2022[]
- Fixed: Fixed various minor issues.
v391: 1-Aug-2022[]
- Changed: Additional item outline adjustments.
- Fixed: Fixed variouse minor issues.
v390: 26-Jul-2022[]
- Changed: Additional item outline adjustments.
- Fixed: Fixed various minor issues.
v389: 25-Jul-2022[]
- Changed: When using the precision build mode the item outline will now be translucent.
v388: 25-Jul-2022[]
- Added: When in build mode on a touch screen two camera modes are now supported: the default overhead camera and the character camera. The character camera mode now allows you to build from the point of view of your character. (Not supported when using the tap to move character movement mode.)
- Added: New roller coaster “Motorcycle coaster”.
- Added: New (redesigned) roller coaster “Junior coaster”. The old version is now regarded as “legacy” and will be hidden from menus by default. Legacy content can be made visible again via the settings menu.
- Added: Added new item materials.
- Added: More items now support resizing.
- Changed: Adjusted the behavior when dragging things around in build mode using a touch screen when the camera is inside of the draggable area.
- Changed: The advanced coaster editor now uses “Smooth (continuous)” as the default roll smoothing mode.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v387: 12-Jul-2022[]
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v386: 28-Jun-2022[]
- Fixed: Fixed various minor issues.
v383: 20-Jun-2022[]
- Added: The precision build mode now supports resizing certain items. When selecting an item using the picker or remove tool while holding [Shift], the item size will be copied too. Hold [Shift] while resizing to resize on the opposite end as well.
- Added: New (redesigned) ride "Monorail". The old version is now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the settings menu.
- Added: 2 glass panel items
v373: 11-April-2022[]
- Added: New roller coaster "Launched spinning coaster". The spinning physics have been fully reworked for this ride, the older spinning coaster will continue to use the old spinning physics. The spinning physics will now vary between each run as well. The weight balance of guests and players in the seats will influence the spinning too. Do keep in mind that this weight balance is only recalculated when the ride departs. The launched spinning coaster supports special pieces to look and unlock the spinning and the spinning physics can be adjusted through new settings in the operations tab of a ride's controls.
- Added: 5 new primitives.
- Added: The game now is compatible with the newest Roblox character structure. This will be updated as the Roblox character structure changes in the future.
- Changed: Reworked the item icons system. Various icons have been updated to use this system.
- Changed: Improved guest pathing from and to ride seats on a few rides.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v372: 17-March-2022[]
- Added: Due to upcoming Roblox changes the flexibility of the Jukebox game pass will be affected. If you own this game pass, a prompt will now automatically appear when you load a park and offer a choice between compensation options in the form of 1 Million TPT2 dollars, 500k TPT2 dollars+ 10 addition height blocks to all parks or the Ride operation gamepass.
- Added: You can now increase the height limit one more time through the shop (or as a game pass purchase)
- Fixed: Fixed various minor issues.
v371: 14-March-2022[]
- Changed: The jukebox gamepass is no longer for sale. Due to upcoming Roblox changes, the flexibility of this game pass will be affected. The impact is still being investigated, more information will be shared in-game as more information becomes available.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v370: 7-March-2022[]
- Added: New roller coaster "Stand-up coaster".
- Added: New (redesigned) intense ride "Swinging ship". The old version is now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the settings menu.
- Added: More rides now have animated seat restraints.
- Added: When removing teleporters the game will now ask for a confirmation before the removal is completed.
- Changed: Improved guest pathing from and to ride seats on a few rides.
- Changed: Streaming adjustments.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v360-369[]
v369: 22-February-2022[]
- Fixed: Fixed various minor issues.
v368: 3-February-2022[]
- Fixed: Fixed various minor issues.
v367: 2-February-2022[]
- Fixed: Fixed various minor issues.
v366: 31-January-2022[]
- Fixed: Fixed various minor issues.
v365: 31-January-2022[]
- Added: New roller coaster "4D coaster". The rotation of the seats on the 4D coaster trains.
- Added: The painter tool is now available on touch screens (if the screen is large enough).
- Added: More rides now have animated seat restraints.
- Added: Teleporters now support off-grid placement.
- Added: When selecting a jukebox/speaker, icons will now indicate where all points are.
- Added: The recently added multi-launch coaster can now use hold brakes.
- Changed: Improved guest pathing from and to ride seats on a few rides.
- Changed: Increased sequencer maximum time limit.
- Changed: Teleporters now transfer character velocity more accurately.
- Changed: Adjusted the ride camera smoothing to more accurately react to the ride.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v364: 25-January-2022[]
- Fixed: Fixed minor issues.
v363: 25-January-2022[]
- Changed: Upgraded character movment and camera systems to the latest version.
- Fixed: Fixed various minor issues.
v362: 3-January-2022[]
- Added: New intense ride "Roto drop".
- Added: New (redesigned) ride "Twister". The old version is now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the settings menu.
- Added: More rides now have animated seat restraints.
- Changed: Improved guest pathing from and to ride seats on a few rides.
- Changed: Raised maximum cooldown limit for pressure plates and proximity sensors.
- Changed: Timers on the periodic activation mode can now have more precise interval and offset values.
- Changed: Enabled physics pausing while streaming content in again.
- Changed: Can now also use the command key (⌘) instead of the control key for column locking, paint picking, light copying and the rapid destroy mode.
- Changed: Can now also use [Alt/⌘] + [RMB] to align items to the target item(in addition to [MMB]). [Alt/⌘] + [Shift] + [RMB] can now also be used to set/reset the pivot in precision build mode.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v361: 19-December-2021[]
- Fixed: Fixed various minor issues.
v360: 2-December-2021[]
- Fixed: Fixed an issue causing rides to stop working.
v340-359[]
v359: 29-November-2021[]
- Fixed: Fixed various minor issues.
v358: 29-November-2021[]
- Fixed: Fixed various minor issues.
v357: 29-November-2021[]
- Fixed: Fixed various minor issues.
v356: 29-November-2021[]
- Fixed: Fixed various minor issues.
v355: 29-November-2021[]
- Changed: Minor multi-launch coaster track adjustments.
- Fixed: Fixed various minor issues.
v354: 29-November-2021[]
- Added: New (redesigned) ride "Multi-launch coaster". The old version is now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the settings menu.
- Added: New path "pressure plate" item. It can activate other items whenever a player or guest steps on it. (Not currently supported on controllers.)
- Added: New "proximity sensor" item. It can detect players in an area. It has two modes, a pulse and a continuous mode. The pulse mode can activate items when a player enters or exits an area. The continuous mode will continuously activate items as long as enough players are in the area. It can also activate items when the threshold starts or ends being met. (Not currently supported on controllers.)
- Added: More rides now have animated seat restraints.
- Added: Can now play sequencers at any time offset by clicking the timeline (above the sequencer tracks). (Not currently supported on touch screens and controllers.)
- Changed: Increased the cars per train limit on some roller coasters.
- Changed: Optimized save game storage.
- Changed: The image picker will now (usually) resolve images faster. If an image fails to resolve, retrying it after a while may cause it to succeed as well now, a reupload should no longer be required for the majority of cases.
- Changed: Lighting adjustments.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v353: 7-November-2021[]
- Fixed: Fixed various minor issues.
v352: 7-November-2021[]
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v351: 25-October-2021[]
- Fixed: Fixed an issue causing some synchronized rides to not depart.
v350: 25-October-2021[]
- Added: New (redesigned) ride "Observation tower". The old version is now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the settings menu.
- Added: New (redesigned) ride "Droptower". The old version is now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the settings menu.
- Added: The new tower rides can have their ride sequence customized via the ride operations tab, including support for custom rides modes (advanced).
- Added: A few rides now have animated seat restraints.
- Added: Guests and players now smoothly transition to/from ride seats and items with seats.
- Changed: Improved guest pathing from and to ride seats on a few rides.
- Changed: Reduced the weight of primitives towards the items per cell limit further.
- Changed: Balancing changes.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v349: 28-September-2021[]
- Changed: Internal changes.
v348: 20-September-2021[]
- Fixed: Fixed various minor issues.
v347: 20-September-2021[]
- Added: New roller coaster "Flying coaster (4 seats across)"
- Added: 8 new image panel items.
- Added: 8 new primitives.
- Added: When in precision build mode, [Shift + [MMB] (Middle Mouse Button) can now be used to set the pivot to another item. This allows for rotatingan item around another rotation (pivot) point, or moving items along the axis of another item. Use [Shift + [MMB] on the item with the current pivot again to reset the pivot. (Requires keyboard/mouse.)
- Added: Teleporters can now be turned off. They can be turned on and off dynamically by activating teleporters using a trigger/button/timer/sequencer as well (not currently supported on controllers).
- Added: Can now configure the text color of all text signs.
- Added: 5 new premade designs.
- Changed: Teleporters/trampolines/cannons no longer share cooldowns with manually user-activated items (such as buttons).
- Changed: Update translations.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v346: 18-August-2021[]
- Changed: Internal changes.
v345: 16-August-2021[]
- Fixed: Fixed various minors issues.
v344: 16-August-2021[]
- Added: Prebuild tracked rides designs can now be built directly (In addition to using a custom track design) when selecting various tracked rides.
- Added: New (redesigned) water ride ''Log Flume''. The old version is now regarded as ''legacy'' and will be hidden from buld menus by default. Legacy content can be made visible again via the setting menus.
- Added: Can now view when the currently loaded park was created in the settings menu.
- Changed: Balancing changes.
- Changed: UI adjustments.
- Changed: Internal changes
- Fixed: Fixed various minors issues.
v343: 23-July-2021[]
- Changed: UI adjustments
- Changed: Internal changes
- Fixed: Fixed various minor issues
v342: 17-July-2021[]
- Fixed: Fixed various minor issues.
v341: 13-July-2021[]
- Fixed: Fixed various minor issues.
v340: 12-July-2021[]
- Fixed: Fixed various minor issues.
v330-339[]
v339: 12-July-2021[]
- Fixed: Fixed various minors issues.
v338: 12-July-2021[]
- Added: New roller coaster ''Floorless coaster (4 seats across)''
- Added: 6 fireworks items. These items can be activated manually or activated on-demand via a trigger/button/timer sequencer. The Roblox graphics quality and dynamic items quality setting both control the quality of fireworks rendering and throttling
- Added: The advanced coaster editor now supports two auto-smooth modes: full and yaw/pitch. Full is a new mode, adjusting the (delta) roll of the trak as well. This should also minimize sudden twists of the track when dragging handles around
- Added: The chats commands ''/psadmin-allowfreecam'', ''/psadmin-setmovespeed, ''psadmin-setjumppower and ''psadmin-setnamesvisibility'' now also enable ''*'' instead of a player name, causing the command to affect all players in the server.
- Changed: Players names in the chat command and all chat autocompletes are now case-insensivinitive.
- Changed: Balancing changes.
- Changed: Update translations.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minors issues.
v337: 9-June-2021[]
- Fixed: various minors issues
v336: 9-June-2021[]
- Changed: Internal changes
- Fixed: Fixed various minors issues
v335: 7-June-2021[]
- Fixed: Fixed various minors issues
v334: 7-June-2021[]
- Fixed: Fixed various minors issues
v333: 7-June-2021[]
- Fixed: Fixed various minors issues
v332: 7-June-2021[]
Inverted Coaster and Teacups has been replaced, older versions now legacy.
in VIP servers, jump and movement speed can be changed using percents, up to 1000%
v331: 4-May-2021[]
- Fixed: Fixed the corkscrew coaster not drawing the front vehicle correctly when there is no track after a block section.
- Changed: Internal changes.
v330: 3-May-2021[]
- Fixed: Fixed newly built statues not deriving the outfit correctly.
- Fixed: Fixed player collision issues.
v320-329[]
v329: 3-May-2021[]
- Added: New roller coaster "Corkscrew coaster".
- Added: New intense ride "Double swing".
- Changed: The old steel coaster is now regarded as "legacy" and will be hidden from build menus by default. Legacy content can be made visible again via the secret menu.
- Changed: Raised maximum regular items per cell limit (limit varies per item).
- Changed: Off-grid building is always enabled now, the previously used setting to enable it has been removed.
- Changed: Minor lighting adjustments.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v328: 24-Apr-2021[]
- Changed: Internal changes.
v327: 29-Mar-2021[]
- Added: New roller coaster "Water coaster"
- Added: The precision build mode can be used on touch screen now
- Added: Added music and sfx volume sliders in the settings menu (replacing the on/off checkboxes)
- Changed: Streaming adjustment.
- Changed: UI adjustment.
- Changed: Internal changes.
- Fixed: Fixed an issue causing trains to rarely not be lifted up by a lifthill. This can (very rarely) change the behavior of rides in your park if you were affected by this issue. You can typically remove the chainlift on the affected piece to get the previous physics behavior back.
- Fixed: Fixed various minor issues.
v326: 22-Mar-2021[]
- Changed: Internal changes
- Fixed: Fixed various minor issues.
v325: 4-Mar-2021[]
- Changed: Internal changes
v324: 23-Feb-2021[]
- Changed: Increased maximum lifthill and drop angles for the "Splash boats" ride.
- Fixed: Fixed various minor issues.
v323: 22-Feb-2021[]
- Added: New water ride "Splash boats".
- Added: 2 new cuboid pole primitives. 2 new cylinder pole primitives.
- Added: Custom move and rotate snapping values can now be set when using the precision build mode.
- Changed: Reorganized primitives and all primitives now have additional descriptions.
- Changed: Raised sequencer concurrent timeline limit to 64 (amount of visible timelines increases as more timelines are used).
- Changed: Track items with wagons can now have their wagon recolored.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v322: 27-Jan-2021[]
- Added: When selecting another item while in precision build mode the game now stays in precision build mode (press [T] to quickly exit it, or select no item at all). The precision build mode is now supported for all items too (if an item cannot be built off-grid it will still be constrained to the grid).
- Added: Holding [Y] to quickly remove items is now supported in precision build mode as well.
- Changed: Characters will not look towards the ground as much anymore.
- Changed: Plain roof, ceiling, spotlight pole, ceiling light rod, (vertical) rope and (vertical) chain items now count less towards the items per cell limit
- Changed: Disabled physics pausing (again).
- Changed: Trampolines now bounce in the direction they are oriented.
- Fixed: Fixed various minor issues.
v321: 18-Jan-2021[]
Fixed: Fixed character flinging when riding a tracked ride while it crashes. (hopefully).
v320: 18-Jan-2021[]
- Fixed: Fixed rapid destroy mode not working.
v310-319[]
v319: 18-Jan-2021[]
- Fixed: Fixed an issue locking up parks.
v318: 18-Jan-2021[]
- Added: A new precision build mode can now be used when off-grid building is enabled (currently keyboard/mouse only, requires disable collisions on the park). Additionally, all items that support off-grid building can be rotated on all axes using the precision build mode now.
- Note that hitboxes are rounded to grid cells on certain rotation increments and that bounds checking for items rotated on the non-primary axis is different from other items.
- Hold [Shift] and click an item using the picker or remove tool to select it using the precision build mode and also copy its position and rotation.
- Click an item using the middle mouse button in the precision build mode to align the position and rotation of an item or another item.
- The precision build mode uses separate snapping settings from the regular off-gride snapping settings.
- Added: 2 pickaxe props, 2 shovel props.
- Added: 2 new primitives.
- Added: Private server owners can now access "Private server settings" from the settings menu. Using it, up to 5 other players can be granted permission to use he "/psadmin-" chat commands in the private server and up to 50 players can be blocked from playing on the private server.
- Added: Added new fonts to use with text signs.
- Added: Player character now visually look towards what the player is looking at.
- Added: Most roof, roof trim, ceiling and mesh roof items now support material selection.
- Added: The single rail coaster now supports boosters.
- Changed: Raised jukebox/speaker area playlist count: up to 50 area playlists can now be used.
- Changed: Streaming adjustments.
- Changed: Minor lighting adjustments.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v317: 8-Dec-2020[]
- Added: A new light edit mode can now be used. Chat "/enable-lighteditmode" to enable it. This can help you quickly find and select lights. On devices with a keyboard, hold [Ctrl] and click an item to copy its brightness and range settings, and [Shift] to paste it.
v316: 7-Dec-2020[]
- Changed: More lights have their default brightness reduced to compensate for the new lighting model. If you were using items with default brightness in your park, they will be adjusted automatically as well.
v315: 7-Dec-2020[]
- Added: New lighting system and adjusted lighting. Note that is usually worsens performance on high quality graphics settings in large parks. On low quality settings, no performance difference should be noticable. This will significantly change the appearance on all parks.
- Added: Chat commands: "/disable-shadows" and "/enable-shadows". In large parks, disabling shadows will entirely will improve performance, especially when using higher quality graphics setting
- Added: Chat commands: "/set-ridecamsmoothingfactor", which can be used to reduce or disable the applied smoothing due to vehicle forces when using on-ride cameras.
- Changed: Various lights have their default brightness reduced to compensate for the new lighting model. If you were using items with default brightness in your park, they will be adjusted automatically as well.
- Changed: Changed the ride crashing effect.
- Changed: Buttons and TNT can now be activated while riding a ride.
- Changed: UI adjustments.
- Fixed: Fixed various minor issues.
v314: 17-Nov-2020[]
- Fixed: Fixed various minor issues.
v313: 16-Nov-2020[]
- Fixed: Fixed various minor issues.
v312: 16-Nov-2020[]
- Added: New roller coaster "Inverted coaster (4 seats across)".
- Added: New gentle ride "Balloon ride"
- Added: 3 new lights
- Added: 9 new primitives
- Added: More lights now support dynamic item modes and can be activated by triggers.
- Added: Teleporters can now be configured to only allow the park owner and co-builders to use that teleporter.
- Added: "/psadmin-setmovespeed" command to set the movement speed of a player in a private server.
- Changed: The first person ride camera has been changed.
- Changed: Raised maxinum track with sequencers.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v311: 15-Oct-2020[]
- Added: Image panels can now be activated by other items and allows changing their image or transparency. (Not currently supported by controllers).
- Added: Jukeboxes/speakers can now be activated by other items. They can be turned on or off, or playlists can be overridden by another audio track, or overridden by silence. Additionally, jukeboxes/speakers can now be configured to be off by default. (Not currently supported by controllers).
- Added: Jukeboxes/speakers set to play an area playlist can now have their location configured to be rotated (with the item), or in front of the item and rotated, in addition to the traditional around the item location.
- Added: Can now set the column/plane lock buttons ([Ctrl] and [Shift]) to toggle locking instead of requiring holding to lock to a column/plane in the settings menu. (Only applies to keyboard/mouse input.)
- Added: When column/plane locking is enabled ([Ctrl] or [Shift]), the middle mouse button can now be pressed to snap the lock to the target item its column or plane.
- Changed: The main jukebox/speaker playlist is no longer reset when all jukeboxes/speakers are removed and will reactivate when a jukebox/speaker is built with a global playlist.
- Changed: Raised maximum jukebox/speaker count.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v310: 5-Oct-2020[]
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v301-309[]
v309: 2-Oct-2020[]
- Fixed: Fixed various minor issues.
v308: 30-Sept-2020[]
- Fixed: Fixed various minor issues.
v307: 29-Sept-2020[]
- Fixed: Fixed various minor issues.
v306: 29-Sept-2020[]
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v305: 15-Sept-2020[]
- Added: Triggers are now supported on rides with the legacy physics model. (The physics model is still strongly recommended).
- Fixed: Fixed various minor issues primarily related to triggers and throttling.
v304: 14-Sept-2020[]
- Added: Most lights, particle emitters and TNT can now be activated by various other items. Activated items can be set to various different modes.
- Added: Tracked ride pieces can now activate other items. when a vehicle drives over it by configuring triggers on the track piece. (Not currently supported by controllers).
- Added: Flat rides can now activated other items. when a ride starts by configuring triggers on the ride. (Not currently supported by controllers).
- Added: Sequencer item. This item can be used to schedule various items other activatable items and play them back by activating the sequencer with another item. Sequencers cannot activate other sequencers. (Required new achievement: Activated!) (Not currently supported by controllers).
- Added: Timer item. Timers can activate activatable items periodically, or at a certain time of day. (Required new achievement: Activated!) (Not currently supported by controllers).
- Added: Two button items. Buttons can active activatable items whenever they are pressed. They can be configured to only allow activation by the park owner and co-builders optionally. (Required new achievement: Activated!) (Not currently supported by controllers).
- Added: The vertical launch coaster can now use hold brakes.
- Added: Can now repaint some previously unpaintable nature items.
- Changed: Raised items per cell limit slightly.
v303: 14-Sep-2020[]
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v302: 12-Aug-2020[]
- Fixed: Fixed two issues causing suspended coasters to sometimes fail computing the vehicle behavior and locking up the park.
v301: 12-Aug-2020[]
- Added: An extra failsafe to catch errors as early as possible to prevent later issues.
v300: 11-Aug-2020[]
- Added: New roller coaster: "Suspended coaster" (Requires new achievement: "Amazing theme park!").
- Added: 2 cannon props, 3 wagon props, a shield prop, 3 sword props, a swords prop, 3 barrel props, 3 axe props.
- Added: 2 chain fence items, 3 chain items, 1 rope item, tree stump item (with axe).
- Added: 14 new primitives.
- Added: Hotkeys can now be used to change grid/rotation snapping settings (settings quickly J/K/L for horizontal/vertical/rotation snapping respectively).
- Changed: When building a new track piece, the support mode and color are now copied from the previous place.
- Changed: Increased image resolving limit. Picking an image should fail less frequently now.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed a rare issue causing physics to be computed incorrectly for tracked rides.
- Fixed: Fixed an issue with wooden support collision detection.
- (Note for advanced user) The suspended coaster simulates swinging per cart. Swinging behavior is re-predicted whenever the center of a train enters a new piece only. (for technical reasons). For higher quality simulations, use smaller pieces around where the lateral g-force changes significantly (for about half the train its length before and after such an area), such as at the start and end of turns.
v290-299[]
v299: 5-Aug-2020[]
- Fixed: Fixed various minor issues.
v298: 3-Aug-2020[]
- Changed: Adjusted some "in front of the train" cameras.
- Changed: Primitives now count half as much towards the items per cell limit.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v297: 24-Jul-2020[]
- Added: When riding a tracked ride a new "in front of the train" camera can now be used aside in the first person view.
- Added: Some more achievements now have descriptions describing how to get them.
- Added: "/psadminkick" command to kick a player from a private server.
- Added: "vipadmin-" commands have renamed to "/psadmin-" (private server admin) commands.
- Changed: Changed some achievements to be easier to acquire (especially on touch devices).
- Changed: Raised maximum support height.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v296: 30-Jun-2020[]
- Fixed: Fixed various minor issues.
v295: 29-Jun-2020[]
- Added: Added 12 new expansion plots (8 can be purchased with in-game money, 4 are unlocked as part of the existing game pass).
- Added: New roller coaster "Hybrid coaster" (requires new achievement: "Serious investments!").
- Added: 16 new primitives.
- Changed: Track pieces with "inconsistent vertical tangents" are now allowed. The improved physics model simulates these pieces correctly, the legacy physics model does not.
- Changed: Physics are paused while streaming in data over the network now (re-enabled).
- Changed: Streaming adjustments.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v294: 16-Jun-2020[]
- Added: Lights synchronized with music will now synchronize the ride audio too when riding a ride.
- Fixed: Fixed various minor issues.
v293: 16-Jun-2020[]
- Added: Most decorative items can now be built off-grid and rotated with smaller increments (keyboard/mouse and touchscreens only). As this is an advanced feature, this must be enabled in settings. (disable collisions must be enabled in a park for this to be available too). Some limitations apply, see the settings menu.
- Added: Most particle emitters support configuring the emitter power now.
- Added: Most particle emitters support dynamic modes now, allowing them to pulse or toggle over time.
- Added: Dynamic lights now support two new modes: off during the night and synchronize with music.
- Changed: Raised items per cell limit of items placed of the sides of lines.
- Fixed: Fixed various minor issues.
v292: 15-Jun-2020[]
- Changed: Internal changes
v291: 10-Jun-2020[]
- Added: "The edit terrain height" terrain tool is now supported on touchscreens
- Changed: UI adjustments.
- Fixed: Fixed various minor issues.
v290: 3-Jun-2020[]
- Fixed: Fixed an issue causing dynamic lights to have the default color after loading a park until a setting was changed.
v280-289[]
v289: 3-Jun-2020[]
- Added: Most lights now support different dynamic modes, allowing them to pulse, blink or be off during the day. Two settings have been added as well to control the quality of such dynamic items.
- Added: Added a setting to play only the default game music or only custom music.
- Changed: Tracked rides will now depart from an entrance station after a while if there are other guests waiting in a halted vehicle somewhere else on the track.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v288: 23-May-2020[]
- Fixed: Fixed various minor issues.
v287: 20-May-2020[]
- Fixed: Fixed various support generation bugs.
v286: 19-May-2020[]
- Fixed: Fixed tracked rides in some cases not rendering the vehicles at all.
v285: 19-May-2020[]
- Fixed: Fixed "Snap to grid" not working for the wooden coaster.
v284: 19-May-2020[]
- Fixed: Fixed the front cart of vehicles not rendering correctly in some cases.
v283: 19-May-2020[]
- Added: New support system (now enabled for everyone. To convert all supports of a ride quickly, use "Change entire track support color".
- Added: New roller coaster "Wooden coaster".
- Added: 4 image panels, 1 flag item
- Added: 4 new primitives
- Added: Block brakes for all roller coasters. Trains will roll over block brakes without stopping if the next section is free (for a few seconds, or stop and wait for the next section to become free. Block brake power can be controlled via a separate control setting. Block brakes cannot intersect with stations or other block brakes. (Improved physics model only.
- Added: Chainlifts support creating block sections at the end of each lift now, acting similar to block brakes. Can be enabled in ride settings. Chainlifts only form a block section if the end does not intersect with a station, block brake, or another chainlift.
- Changed: Trains will now avoid stopping at stations if there is no need to (no entrance or exit and the next block section is free. The old behavior, in which trains stop at each station slot, can still be enabled in ride settings. (Improved physics model only.
- Changed: Improved support generation for inverted tracks.
- Changed: Optimized support generation.
- Changed: The transport train has a brown default support color now.
- Changed: Improved spline length.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v282: 30-Apr-2020[]
- Added: Added a new, more advanced support generation system for tracked rides (beta. If you want to try it out, use the chat command "/enable-new-supports" in the chat after loading a park ("/disable-new-supports to disable. While the system is being tested, this must always be done manually after loading a park. Modifying an area will recompute nearby supports.
- To convert all supports of a ride quickly, use "Change entire track supports color."
- Changed: Raised jukebox area playlist count to 40.
v281: 29-Apr-2020[]
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v280: 22-Apr-2020[]
- Added: Steep slope turn pieces for the beyond-vertical drop coaster and hypercoaster.
- Changed: Optimized text filtering for parks with many image panels and many music tracks.
- Changed: All new tracked rides now use the improved physics model by default.
- Fixed: Fixed an issue causing spinning rides and the flying coaster to rotate the vehicle incorrectly.
- Fixed: Fixed an issue causing the hold time to not be configurable for the hypercoaster (and all future rides.
v270-279[]
v279 20-Apr-2020[]
Fixed: Fixed an issue causing parks to lock up.
v278 20-Apr-2020[]
- Added:Track rides now support custom ride modes (under ride modes).
- Added: New roller coaster: Hypercoaster
- Added:8 sloped neon light items.
- Added 2 new primitives.
- Added: Flying coaster now support boosters.
- Changed: Minor adjustments to the improve physics model.
- Changed: Raised maximum intersecting regular items per tile to 7 (for disable collisions).
- Changed: Raised maximum park limit to 150
- Changed: UI adjustments
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v277 6-Apr-2020[]
- Changed: Adjusted lighting, reduced night length.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v276 3-Apr-2020[]
- Fixed: Fixed an issue causing log flumes/rapid rivers to stop lifting vehicles up sometimes when using the improved physics model.
v275 2-Apr-2020[]
- Added: Via ride operations the gravity of tracked rides can now be adjusted (requires the improved physics model.
- Added: Christmas lights now support custom light properties. (range/brightness
- Added: Spiral pieces for the beyond-vertical drop coaster.
- Added: Rides now start after a while if the player is seated in the ride and the ride is open, even when no NPC guests are in the ride.
- Changed: Adjusted physics on the improved physics mode.
- Changed: UI adjusments.
- Fixed: Fixed an issue causing the hold brake to not be configurable for the beyond-vertical drop coaster.
- Fixed: Fixed an issue causing rides to accelerate or decelerate incorrectly on the improved physics mode sometimes when going backwards.
v274 30-Mar-2020[]
- Fixed: Fixed tracked rides crashing unintentionally.
- Fixed: Fixed sloped facade piece colors not being applied correctly.
v273 30-Mar-2020[]
- Added: Added a new ride operations setting to allow changing the "Ride mode" (requires the improved physics model. The following built-in ride modes are now supported (next to the default mode: reverse- and forward- incline shuttle mode, powered launch shuttle mode, backwards mode, 2 and 3 laps mode. Custom modes are planned in the future.
- Added: New roller coaster "Beyond-vertical drop coaster".
- Added: 3 pot props, 2 bell props, wide track turn prop, 3 pole sphere items, 4 sloped facade items.
- Added: 6 new primitives.
- Changed: When using the improved physics model with a ride that has target ride speed, the station will try to obey this target speed too and not accelerate/decelerate it beyond its target speed.
- Changed: When using the improved physics model the game will allow shorter and longer trains to fit on a proper amount of station space now. (for example, 5 short carts can fit on 4 station tiles.
- Changed: Optimized save game storage, allowing more things to fit per save slot.
- Changed: Raised maximum vehicles limit to 7.
- Fixed: Fixed various minor issues.
v272 26-Mar-2020[]
- Fixed: Fixed an issue causing vehicles to sometimes be positioned at an incorrect location when using the improved physics model.
v271 26-Mar-2020[]
- Fixed: Fixed "improved" physics model not working.
v270 26-Mar-2020[]
- Fixed: Fixed an issue causing items to not be able to be placed at high heights.
v260-269[]
v269 26-Mar-2020[]
- Added: Tracked rides now support a new "Improved" physics model for more realistic physics model for more realistic physics and various physics fixes. In many cases the behavior is not too different from the "Legacy" physics, but to avoid breaking older rides, this "Legacy" physics model remains available. For now the "Legacy" physics is still the default for new rides while the new physics model may still get small changes.
- Added: When using the "Improved" physics model, trains with an even number of trains are supported.
- Changed: Internal changes.
v268 26-Mar-2020[]
- Fixed: Fixed a minor issue causing track pieces to snap unintentionally.
v267 24-Mar-2020[]
- Added: Tracked rides support building tracks in a backward direction now.
- Changed: Internal changes.
- Fixed: Fixed an issue causing newer hats/accessories to not go on statues/mannequins (hopefully.
v266 23-Mar-2020[]
- Changed: Internal changes.
- Fixed: Fixed some primitives having odd collisions.
- Fixed: Fixed various minor issues.
v265 3-Mar-2020[]
- Fixed: Fixed certain chat commands not working.
v264 3-Mar-2020[]
- Added: New roller coaster 'Mine train coaster'
- Added: Tree stump, (upside down) crystals.
- Added: 2 rope items, 2 christmas lights items, 4 bunting items.
- Added: 14 new primitives.
- Added: You can now mute players in the chat (via /mute and /unmute).
- Changed: Changed skybox, lighting adjustments.
- Changed: UI and touch gesture adjustments.
- Changed: Internal changes.
- Fixed: Fixed various minor issues.
v263 7-Feb-2020[]
- Changed: Internal Changes
v262 1-Feb-2020[]
- Changed: Internal Changes
v261 29-Jan-2020[]
- Changed: Internal Changes
v260 27-Jan-2020[]
- Changed: Internal Changes
v250-259[]
v259 26-Jan-2020[]
- Changed: Fixed an issue causing textboxes to not work properly.
v258 7-Jan-2020[]
- Changed: Updated translations.
- Changed: UI adjustments.
- Changed: Internal changes.
v257 8th-Dec-2019[]
- Changed: Improved handling of failing transactions.
v256 20-Nov-2019[]
- Changed: Various changes to more graciously handle local geometry data streaming out on low memory devices.
- Changed: Updated translations.
v255 15th-Nov-2019[]
- Changed: Various changes to more graciously handle local geometry data streaming out on low memory devices.
- Fixed: Fixed sloped terrain tools being broken when using a gamepad.
- Fixed: Fixed an issue causing certain wall poles to not be drawn correctly.
v254 14th-Nov-2019[]
- Changed: Various changes to more graciously handle local geometry data streaming out on low memory devices.
- Fixed: Fixed an issue causing sloped terrain to be invisible
v253 4-Nov-2019[]
- Added: The game can now be played on phone devices.
- Changed: UI adjustments.
v252 4-Nov-2019[]
- Added: Can now temporarily collapse the build menu on touch screens. This toggles automatically by default on very small screens.
- Added: Can now collapse the player list.
- Changed: The chat and player list are now hidden by default on very small screens. The chat also becomes smaller on small screens.
- Changed: Updated translations.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed an issue causing the LT/RT scrolling UI to not show up when using a gamepad.
v251 28-Oct-2019[]
- Fixed: Fixed an issue causing new games to not be started properly.
v250 28-Oct-2019[]
- Added: The game now supports touchscreens. The game can now be played on tablet devices (phone support probably coming soon).
- Changed: The camera will zoom to a third person zoom level when leaving a ride/toggling first person camera off.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed an issue causing the direction indicator of the tutorial to become stuck visible.
v240-249[]
v249 25-Oct-2019[]
- Added: The game autosaves when leaving or disconnecting from the game now.
- Added: Improved game update flow.
- Changed: Autosaves now always happen, unless it is a new park and nothing has been built at all.
- Changed: When saving, only information messages show up indicating saving succeeded or failed now. The progress bar is no longer shown (unless manually saving).
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes (in additional cases).
- Fixed: Fixed an issue causing the ride information dialog to open up while building/moving an entrance/exit when using gamepads.
- Fixed: Fixed an issue causing entrance and exit gates to not update instantly when painting them.
v248 23-Oct-2019[]
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes.
- Fixed: Fixed an issue causing gamepad controls to lock up if the changelog is closed too quickly.
- Fixed: Fixed emoji being drawn under the chat.
- Fixed: Fixed an issue causing the default music to not be resumed when leaving a park with custom music.
v247 21-Oct-2019[]
- Changed: Saving/loading internal logic to prepare for future changes.
- Changed: Improved saving speed of large parks.
- Changed: UI adjustments.
- Changed: Internal changes.
v246 19-Oct-2019[]
- Changed: UI adjustments.
- Changed: Internal changes.
v245 15-Oct-2019[]
- Changed: Disable physics pausing.
- Changed: The road is now always loaded in.
- Changed: Internal changes.
v244 11-Oct-2019[]
- Changed: Physics are paused while streaming in data over the network now.
- Fixed: Fixed an issue causing graphics to not update in the correct area while building something when using a keyboard/mouse.
v243 9-Oct-2019[]
- Changed: Internal changes.
- Fixed: Fixed an issue causing dynamic items to not be removed properly.
v242 8-Oct-2019[]
- Changed: Optimized network usage further.
v241 8-Oct-2019[]
- Added: The game now supports network streaming (improves join times, reduces system requirements for medium-large parks).
- Changed: Optimized track and terrain drawing further.
- Changed: No more than 2 crashed vehicles are now drawn at a time.
- Fixed: Fixed an issue allowing too many trains to be spawned on a ride.
- Fixed: Fixed an issue causing graphics to not update properly on low-end systems when in build mode (gamepads only) or in track edit mode.
v240 28-Aug-2019[]
- Changed: Advanced coaster editor track pivot offset is limited to [-8, 8] now.
v230-239[]
v239 21-Aug-2019[]
- Changed: Internal changes.
v238 31-Jul-2019[]
- Fixed: Fixed item/ride pricing being determined incorrectly.
v237 29-Jul-2019[]
- Added: Text signs/park names/ride names now support most Unicode characters.
- Added: Keyboard and mouse input is now supported on consoles.
- Changed: UI Adjustments.
- Changed: Gamepads can now build jukeboxes and select custom images on PCs.
- Changed: Updated translations.
- Changed: Internal changes.
v236 1-Jul-2019[]
- Changed: Internal changes.
v235 12-Jun-2019[]
- Fixed: Fixed an issue causing some parks to not load properly.
v234 7-Jun-2019[]
- Added: Added new roller coaster "Steeplechase Coaster".
- Added: Added 3 new barrel props, 4 closet props, televesion prop.
- Added: 1 new primitive.
- Changed: Reduce minimum audio length for jukeboxes/speakers to seconds.
- Changed: Updated translation.
v233 1-May-2019[]
- Changed: Adjust lighting slightly.
- Fixed: Fixed an issue where the remove option while building items (Y) would delete two items when selecting certain items.
- Fixed: Fixed an issue where text could not be save on consoles.
v232 22-Apr-2019[]
- Changed: Set lighting model to "compatibility" mode and adjusted lighting slightly to compensate for it.
- Changed: Updated French/Korean translations.
- Fixed an issue where height-locks (either holding shift, or dragging paths/walls) would not properly take item raise (T key) into account.
v231 30-Mar-2019[]
- Fixed: Fixed and issue causing the client to not load the client data property when loading the games sometimes. (Hopefully)
v230 28-Mar-2019[]
- Fixed: Fixed an issue causing the client to break when respawning.
v220-229[]
v229 28-Mar-2019[]
- Added: Can drag most wall-like items to build many of them in a row now.
- Fixed: Fixed an issue causing R15 characters to be seated too low in rides.
- Fixed: Fixed an issue where undo would not remove wall-like items sometimes.
v228: 16-Mar-2019[]
- Changed: Improve behavior when dragging paths (or building them in general to prevent unexpected path placement (Desktop only).
- Changed: Changed "Rapid destroy mode keybind (Desktop only).
- Changed: Clarify some achievement descriptions.
- Changed: Internal changes.
- Fixed: Fix thought typo.
- Fixed: Fixed an issue causing terrain to be raised higher than it should be when editing terrain.
v227: 9-Mar-2019[]
- Some achievements now have descriptions describing how to get them.
- Added: Added "Rapid destroy mode" to the destroy tool, see Settings -> Advanced usage for details (Desktop only).
- Fixed: Fixed an issue causing the curb in front of the refreshing fruits stall to not be removed when a path was built in front of it.
v226: 8-Mar-2019[]
- Fixed: Fixed an issue causing synchronized rides to not depart unless a guest was in each ride (one guest in any ride will trigger departure now, or testing mode on any of the synchronized rides).
v225: 7-Mar-2019[]
- Changed: When synchronizing rides, only stations with an entrance will now be synchronized.
- Changed: Internal changes.
- Fixed: Fixed an issue causing color 3 to reset to default when queue paths snap to a new direction.
- Fixed: Fixed an issue causing paths to be built when the mouse button is not being held down (hopefully).
v224: 5-Mar-2019[]
- Added: Added new intense ride "Top Spin".
- Added: New paths that support custom material selection. The new paths also automatically draw path curbs, which can be customized or removed. The new queue paths automatically draw fences as well (can be disabled, building a path without curb next to it.
- Added: Rides automatically draw fences/curbs around the ride now. Curbs can be disabled by building a path without curb in front of the ride its exit and fences can be disabled by building a queue without automatic fences.
- Added: Stair paths for the new paths and queue paths (open and closed variant).
- Added: Ride departure synchronization. In the Operations tab of any ride you can now select other rides to synchronize departure with (up to 5 rides): these rides will all depart at the same time (except when closed). (Requires "Ride operations" game pass.) (Synchronizing tracked rides with multiple trains will cause all trains on that ride to try to depart at once, which is usually not possible; this will likely be readjusted in
- Added: 3 new fence items.
- Changed: Changed initial park and adjusted tutorial.
- Changed: Painter tool will no longer paint materials be default (Desktop Only).
- Changed: Adjusted lighting slightly.
- Changed: Flat to steep slope (and the other way around) pieces in the simple editor are now shorter, the long variants have been moved to the more pieces menu.
- Changed: Legacy path items have been moved to seperate legacy paths tabs, they will be removed at some point (except for glass/shiny/image paths). Legacy paths that have replacements are also hidden from the search menu.
- Changed: Changed some decorations in front of each park.
- Changed: UI adjustments.
- Changed: Adjusted ladders so they can be climbed more consistently.
- Changed: Internal changes.
- Changed: Raised limit for image resolving, this should reduce the amount of times an image cannot be resolved when selecting an image using the image picker.
- Fixed: Fixed nondescript error when removing water when there is a submerged item above it that prevents removal of water.
- Fixed: Fixed an issue causing the first track to always be highlighted in jukeboxes instead of the track that is currently playing.
- Fixed: Fixed an issue causing unintentional scream sound effects to play from tracked rides sometimes.
- Fixed an issue casuing some item names to not appear.
v223: 2-Mar-2019[]
- Fixed: Fixed an issue causing some savegames to not load properly.
v222: 28-Feb-2019[]
- Fixed: Fixed an isse causing queue path to turn into cobblestone queue paths when they snap into position.
v221: 28-Feb-2019[]
- Changed: When dragging paths, height lock mode will now be enabled automatically during the drag to behave more consistently (Desktop only).
- Changed: Adjusted height lock in build mode to behave more consistently (Desktop only).
- Changed: Update translations.
- Changed: The changelog will no longer automatically open when loading a park by default (can still be enabled under settings).
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed an issue causing the terrain edit height marker to flicker.
v220: 19-Feb-2019[]
- Changed: Internal changes.
v210-219[]
v219: 16-Feb-2019[]
- Changed: Internal changes.
v218: 16-Feb-2019[]
- Changed: Internal changes.
v217: 15-Feb-2019[]
- Changed: Internal changes.
v216: 15-Feb-2019[]
- Changed: When in build mode, hovering over players will no longer make the item move upwards.
- Changed: Adjusted some park saving/loading logic.
- Changed: Internal changes.
- Fixed: Fixed an issue causing first person camera to not rotate until the right mouse button has been pressed (and some related issues).
- Fixed: Fixed an issue causing UI dialogs to be drawn too darkly sometimes.
- Fixed: Fixed an issue causing ride vehicles to visually depart too late by one server tick, causing desyncs in some scenarios.
v215: 13-Feb-2019[]
- Added: Korean, Simplified Chinese and Traditional Chinese translations.
- Changed: Guests can now enter rides even when there there is no queue at all (if there is a vehicle at the station).
- Changed: Items such as stalls, ride entrances/exists and seats will copy the path style from any direction now (the blue marker when building the item indicates the direction that gets most priority).
- Changed: Updated camera/control scripts.
- Fixed: Fixed an issue causing some text to not appear properly.
v214: 11-Feb-2019[]
- Changed: Internal changes.
v213: 11-Feb-2019[]
- Added: Painter tool supports material painting now (Desktop only).
- Changed: When 'disable collisions' is enabled it is now also allowed to build two of the same sloped walls/fences/supports/etc. on the same location if they are rotated in opposite directions.
- Changed: Text filtering internal adjustments.
- Changed: Moved all Primitives to their own scenery category.
- Changed: UI adjustments.
- Changed: Internal changes.
- Fixed: Fixed an issue causing change in the bank to look very blocky on the Single track coaster.
v212: 30-Jan-2019[]
- Changed: Internal Changes
- Fixed: Fixed some minor translation issues.
v211: 17-Jan-2019[]
- Fixed: Fixed an issue preventing users from loading a park.
v210: 17-Jan-2019[]
- Added: French and German translations.
- Changed: Guest screaming adjustments.
- Changed: UI adjustments
v200-209[]
v209: 16-Jan-2019[]
- Fixed: Attempt to fix an issue causing the startup menu to not allow selecting an option on Xbox.
v208: 15-Jan-2019[]
- Added: Guests will now put their hands in the air on tracked rides when they enjoy a particular drop.
- Added: Experimental scream SFX on tracked rides.
- Changed: R6 sit animation.
- Changed: Disable collisions mode is now enabled by default if you own the game pass in order to reduce confusion. It can still be disabled manually when desired.
- Changed: Internal Changes.
v207: 15-Jan-2019[]
- Fixed: Fixed an issue causing guests to not be placed in their seats properly in rides.
v206: 27-Dec-2018[]
- Changed: Internal changes.
- Fixed: Fixed an issue causing some item names to not appear.
v205: 22-Dec-2018[]
- Added: Jukebox/speaker range can now be viewed from inside of the range as well.
- Added: Whenever selecting a jukebox/speaker that plays a local playlist, the ranges of all jukeboxes/speakers playing that playlist are now shown instead of just the one you selected.
- Added: Whenever copying a jukebox/speaker using the item picker, the assigned range and playlist will now be copied as well.
- Fixed Fixed an issue where the chainlift of the Inverted launch coaster would be drawn incorrectly.
v204: 21-Dec-2018[]
- Fixed: Fixed an issue causing assigned playlists and audio range to reset.
- Fixed: Fixed an issue causing music from another park to keep playing in some scenarios when entering the park.
v203: 21-Dec-2018[]
- Added: New roller coaster "Inverted launch coaster".
- Added: Jukeboxes now support 26 different playlists. Aside from classic "global" playlist, which can be heard from the entire park, 25 "local" playlists now exist. Whenever a jukebox is configured to play a "local" playlist, this playlist will only play within a configurable range around the jukebox. If multiple jukeboxes with different playlists cover the same area, the playlist with the highest priority gets priority.
- Added: 6 trees with snow, 3 rocks with snow, 1 bush with snow.
- Added: New water emitter vfx item.
- Added: 6 new primitives
- Added: Sloped image panel
- Added: 3 speaker items
- Added: Ability to change the terrain material of the park its surrounding terrain.
- Added: Added a limit of 200 jukeboxes/speakers in a park.
- Changed: Increased ride limit slighly
- Changed: UI adjustments
- Changed: Internal changes
- Fixed: Fixed an issue causing some item names not to appear
- Fixed: Fixed an issue causing the character to get stuck in ride geometry when exiting rides sometimes.
- Fixed: Fixed an issue causing vertical turns to look very blocky on Single track coaster.
v202: 19-Dec-2018[]
- Changed: Internal changes.
v201: 27-Oct-2018[]
- Changed: The camera movement speed will now adjust to the configured mouse sensitivity when editing tracked rides.
- Fixed: Fixed an issue where multiline chat messages would now display lines other than the first line.
v200: 21-Oct-2018[]
- Added: New roller coaster "Single track coaster".
- Added: 8 spider web props, 11 spider props.
- Added: 2 smoke emitter vfx items.
- Added: 3 primitives.
- Added: Sloped image path.
- Added: Pumpkin rope.
- Added: Can now also use speed adjustment track segments on the Transport train and Monorail.
- Changed: Can now override queue paths (or sloped paths) with a queue path (or sloped path) of another style.
- Changed: The game will no longer prompt the player to build and entrance or exit gate automatically after completing a tracked ride loop or after building an entrance if at least one entrance or exit gate already exists.
- Changed: Internal changes
- Fixed: Fixed an issue where tracked ride vehicles would sometimes take a long time load after opening/testing a ride in parks with multiple rides on stressed network connections.
- Fixed: Fixed an issue causing the camera to rapidly fly across the entire map.
- Fixed: Fixed an issue causing distant rides to take a very long time to update as you go closer to them when running the game at a very low framerate in a large park.
- Fixed: Fixed an issue where tracked ride vehicles would visually repeat riding the same track segment between two stations whenever any single vehicle crashes on that ride.
- Fixed: Fixed an issue where sometimes a track piece can remain highlighted after closing the track editor.
v190-199[]
v199: 21-Oct-2018[]
- Changed: Internal changes.
- Fixed: Fixed an issue with the update broadcast system.
v198: 1-Sep-2018[]
- Changed: Reduced hitbox of the Slingshot ride to always fit on ground level (for real now).
- Fixed: Fixed an issue causing rides to get stuck in odd positions (another attempt).
v197: 30-Aug-2018[]
- Changed: Reduced hitbox of the Slingshot ride to always fit on ground level.
- Changed: Adjusted Slingshot animation.
- Changed: Pricing adjustments.
- Fixed: an issue causing accessories to be invisible when leaving first person camera mode on a ride.
- Fixed: Fixed an issue causing rides to get stuck in odd positions (hopefully).
v196: 16-Aug-2018[]
- Added: New intense ride "Rocking disk"
- Added: New achievement "Welcome back again!", unlocking a new intense ride.
- Added: Daily bonus system to grant a small amount of extra money every day.
- Added: Speed adjustment track features and pieces for the vintage cars and dark ride. This allows changing vehicle speed on the track.
- Changed: Improved loading speed.
- Changed: Pricing adjustments.
v195: 15-Aug-2018[]
- Fixed: Fixed various camera issues.
v194: 17-Jul-2018[]
- Changed: Increased maximum player count from 4 to 6 players (this might be rolled back depending on how this change affects performance).
- Fixed: Fixed issue causing certain savegames to not load properly.
v193: 18-Jun-2018[]
- Changed: Reduced hitbox size of the dive coaster, which enables using certain track pieces (like loops) with it.
- Fixed: Fixed issue causing certain savegames to not load properly.
- Fixed: Fixed issue causing the chat bar hotkeys to insert a character into the chatbox too.
v192: 14-Jun-2018[]
- Added: Disable collisions mode, allowing items to intersect. (Flatrides/stations cannot overlap, paths cannot overlap, terrain cannot overlap.) (Tracks can overlap if at most one track is a station on a cell.) (Intersections with water are allowed and water-only items can be outside of water.) (Disables restrictions of certain items being forced on top of terrain.) (Requires game pass.) (An item limit per location applies.)
- Added: New roller coaster: "Dive coaster".
- Added: Slope rope fence, 3 wooden fences, 2 neon light variants.
- Changed: Internal changes.
- Fixed: Fixed issue where setting the price of all stalls at once was not working.
- Fixed: Fixed park value being incorrect.
- Fixed: Fixed issue causing teleports to not detach when removing a teleporter.
- Fixed: Fixed issue causing the music list to be cleared when a jukebox was removed when other jukeboxes still exist.
- Fixed: Fixed issue causing the water color to be reset when a water alterator was removed when other water alterators still exist.
v191: 12-Jun-2018[]
- Changed: Internal changes.
v190: 11-Jun-2018[]
- Changed: Internal changes.
- Fixed: Fixed an issue causing tracked ride segments to very rarely not to save.
- Fixed: Fixed an issue causing players to sometimes to get stuck inside of stalls.
v180-189[]
v189: 2-Jun-2018[]
- Changed: Only audio that 'allows copying' can now be used in jukebox playlists or as ride audio.
v188: 30-May-2018[]
- Added: VIP server admins can now use the command '/vipserver-allowfreecamplayername' to let a player use a freely movable camera (for cinematic purposes).
- Changed: Internal changes.
v187: 23-May-2018[]
- Changed: Internal changes.
v186: 28-Apr-2018[]
- Changed: Translation adjustments.
- Changed: UI adjustments.
v185: 26-Apr-2018[]
- Fixed: Temporarily changed some UI logic to fix some UI not working properly.
- Changed: UI adjustments.
v184: 26-Apr-2018[]
- Temporarily disable some UI animations to fix some UI not working properly.
v183: 25-Apr-2018[]
- Fixed: Fixed an issue causing the game to lock up.
v182: 24-Apr-2018[]
- Fixed: Fixed various small issues.
v181: 20-Apr-2018[]
- Added: Added spanish localizations.
- Added: New gentle ride: "Plane ride".
- Added: 22 new roof trim items.
- Added: Horizontal neon light item.
- Changed: UI adjustments.
v180: 13-Apr-2018[]
- Fixed: Fixed various small UI issues.
v170-179[]
v179: 12-Apr-2018[]
- Fixed: Fixed various small UI issues.
v178: 12-Apr-2018[]
- Changed: Internal Changes
v177: 6-Apr-2018[]
- Fixed: Fixed minor UI issue.
v176: 5-Apr-2018[]
- Changed: UI adjustments.
- Changed: Internal changes.
v175: 2-Apr-2018[]
- Fixed: Fixed issue where the dialog close button would not work.
v174: 2-Apr-2018[]
- Changed: UI adjustments.
- Changed: Internal changes.
v173: 20-Mar-2018[]
- Changed: Internal changes.
v172: 16-Mar-2018[]
- Fixed: Fixed an issue causing built pole items to be "forgotten" by the game sometimes.
v171: 4-Mar-2018[]
- Added: The game now supports "pole items": these items are always built on the corner of a tile.
- Added: The floorless and winged coasters can now use a new track feature: "hold brakes".
- Added: Pole items for brick (two thicknesses), wooden (two thicknesses plus a thick and thin cylindrical variant), glass (two thicknesses), metal (three thicknesses plus a thin cylindrical variant) and roman (bottom, middle, top)
- Added: Gable wall pole items for brick, glass, wooden and metal wall types.
- Added: Metal wall doorway, one way doorway, window, window with glass, slope, high slope, inverted slope, inverted high slope pieces.
- Added: Metal low/high bracket, low/high frame, low/high support, beam, beam with posts items.
- Added: 2 quoin items.
- Added: Small marquee corner, facade piece corner items.
- Added: 2 pole lantern items, pole torch item, pole neon light.
- Added: 2 (standard) lantern items.
- Added: Inverted high slope primitive.
- Changed: Metal fences are walls now and have a reduced building cost.
- Changed: UI adjustments.
- Removed: The following items are now deprecated as their functionality has been replaced by a pole item: Brick/glass/wooden ct/post-like wall pieces, Flag pole, Metal/wooden dual poles for overhead signs/other decorations, Wooden dual posts, Roman dual posts (bottom, middle, top), Pole with lantern.
v170: 4-Mar-2018[]
- Changed: UI adjustments.
v160-169[]
v169: 4-Mar-2018[]
- Changed: UI adjustments.
v168: 26-Feb-2018[]
- Changed: Updated the text filtering to comply with the current Roblox rules.
- Changed: UI adjustments.
v167: 26-Feb-2018[]
- Changed: Internal changes.
v166: 4-Feb-2018[]
- Fixed: Fixed various small issues with the hydraulic launch and floorless coasters.
v165: 4-Feb-2018[]
- Added: New roller coaster: the "Hydraulic launch coaster". (The hold time is configurable through ride operations.)
- Added: New roller coaster: the "Floorless coaster".
- Added: 3 new palm tree items and a wall-attached flowerbed item.
- Added: 2 metal crate props, 2 wooden planks cover props.
- Added: 4 inverted sloped wall items, 4 steep slope corner roof items.
- Added: 7 new primitives and two new materials: cobblestone and pebble.
- Changed: Moved certain side items to new layers, allowing some useful combinations of items to be layered of each other.
- Changed: Reduced price of all primitives.
- Changed: All primitives can now be submerged in water.
- Changed: Raised ride limit from 50 to 75.
- Changed: Improved the simple editor looping pieces to be smoother. (Does not already affect already-built loops.)
- Changed: Slightly adjusted roller coaster physics.
- Changed: Increased the amount of asset-revolve attempts for the image picker and added a better error for when resolving fails anyway. This should result in fewer images not loading into image panels.
- Changed: UI adjustments.
- Fixed: Fixed gamepads being unable to properly use the delete everything function.
v164: 7-Jan-2018[]
- Fixed: Fixed inability to place items with a gamepad in the extra expanded plots.
v163: 7-Jan-2018[]
- Changed: Slightly increased music volume.
- Fixed: Fixed park background music sometimes not fully muting when on-ride music is playing
- Fixed: Fixed issue where park music instead of on-ride music as playing when on-ride music was playing when on-ride music is configured when entering a vehicle quickly after leaving one.
v162: 7-Jan-2018[]
- Changed: UI adjustments
v161: 7-Jan-2018[]
- Added: Extra expansion plots gamepass that unlock 8 extra expansion plots (for all your parks).
- Added: On-ride music can now be configured for each ride. It is synchronized with the ride. With tracked rides, the on-ride music will only stop and restart on stations with an entrance and/or exit. (Requires the jukebox gamepass. Computers only.)
- Added: Added a setting to control the draw distance of rides and guests.
- Added: Can now hide the entrance gate.
- Changed: Can no longer attempt to buy expansion plots on arks that are owned by other players.
- Changed: Increased maximum save game size to 2.0MB.
- Changed: UI adjustments.
- Changed: Increased the amount of time guests stay in larger parks and increased the guest counts a bit.
- Fixed: Fixed clipping of the dropdown carets.
v160: 5-Jan-2018[]
- Added: Gamepad/console users can now chat text messages by pressing the left d-pad.
- Changed: Increased default item information panel size.
- Changed: Internal changes.
v150-159[]
v159: 4-Jan-2018[]
- Fixed: Fixed guest emotes appearing in arbitrary locations.
v158: 4-Jan-2018[]
- Added: The paths in front of the park now change appearance to the appearance of the path after the entrance.
- Added: Park information button next to the park entrance.
- Changed: UI adjustments.
v157: 4-Jan-2018[]
- Fixed: Fixed flatrides sometimes not appearing.
v156: 3-Jan-2018[]
- Added: Savegame data size is now shown in the loading dialog.
- Changed: UI adjustments.
- Fixed: Fixed tracked rides not loading in/out when moving away/towards them.
- Fixed: Fixed issue causing tracked rides to sometimes animate jittery when riding them.
v155: 3-Jan-2018[]
- Changed: Updated Twister animation
- Changed: Guests far away or (nearly) out of view will not render at all to improve performance.
- Changed: Flatrides will stop their animation when far away to improve performance.
- Changed: Animating objects will no longer animate when far away to improve performance.
- Fixed: Fixed various issues causing guest animations to appear incorrectly.
v154: 9-Dec-2017[]
- Changed: Changed logic and UI to use a ride its seat
- Changed: Players can now also go to the top of the spiral side to the doorway.
v153: 7-Dec-2017[]
- Fixed: Fixed inability to delete straight wreaths
v152: 7-Dec-2017[]
- Added: New intense ride "Swing ride".
- Added: 6 new trees: two kinds, each with two variants with Christmas decorations.
- Added: Straight wreath prop and a variant with Christmas decorations.
- Added: Large ring wreath prop and two variants with Christmas decorations.
- Added: Small ring wreath prop and two variants with Christmas decorations.
- Added: 6 new snow cannon vfx items.
- Added: Star prop, bells prop, large candy cane prop, (small) candy cane prop and a variant with a light.
- Added: Steep slope wooden wall and steep wooden roof.
- Changed: UI adjustments.
- Changed: Improved error handling when editing the terrain.
- Changed: The following lights now use a glass material: Ceiling lights, lanterns, light orbs, spotlights, Christmas trees, Christmas lights. You may need to increase the color intensity of these items to get equally bright lights.
- Changed: R15 character collision model.
- Fixed: Replaced additional instances of "visitors" to "guests"
- Fixed: Fixed certain sloped queue paths not properly propagating styles to connected items.
- Fixed: Fixed an issue where in some cases you could not build an entrance or exit next to certain station segments.
v151: 3-Dec-2017[]
- Changed: Text Content is now re-filtered upon park load to comply with new safety rules
- Fixed: Fixed issue causing images on certain items to show the default image when removing adjacent items.
v150: 8-Nov-2017[]
- Added: New ride "Dark ride", which permits rotating the vehicle using special track pieces.
- Added: One way doorway (brick and wooden variants), one way routing (poles, metal and wooden variants) items.
- Added: 3 large tree items.
- Added: Christmas lights standalone rope variant.
- Added: 3 vertical coffin props.
- Added: 11 new primitive items.
- Added: In settings, you can now disable showing guest names above guest heads.
- Changed: Can now recolor the vintage cars ride track, defrosted the Vintage car window.
- Changed: Adjusted some ride stats.
- Changed: Park guests are now called "guests" everywhere and are no longer called "visitors".
- Fixed: Fixed a rare issue where guests could get stuck in a queue until the park was reloaded.
v140-149[]
v149: 1-Nov-2017[]
- Removed: Nerf billboards.
v148: 30-Oct-2017[]
- Fixed: Fixed camera zoom not working.
v147: 9-Oct-2017[]
- Nerf sponsoring start (2nd session).
v146: 2-Oct-2017[]
- Removed: Nerf billboards
v145: 26-Sep-2017[]
- Fixed: Fix road segment not pushing you forward.
v144: 26-Sep-2017[]
- Fixed: Fix issue where guests are not behaving properly.
v143: 26-Sep-2017[]
- Added: Added 4 coffin props, skeleton prop, bones prop, skull prop, pumpkin prop, 2 pumpkin rope items.
- Added: 5 fire emitter vfx items.
- Added: Witch hat stall.
- Added: Can now scroll the item list by using the mouse scroll wheel.
- Fixed: Fixed the item scroller scrolling too far to the right.
- Nerf sponsoring event.
v142: 31-Aug-2017[]
- Added: New achievement "Fully expanded!", unlocking a new roller coaster.
- Added: Carousel ride.
- Added: 6 water emitter vfx items.
- Added: 6 tile-size marquee roof items.
- Added: Hedge arch.
- Added: In settings, there is now a button to "Delete everything", which clears your park while keeping your money (does not create a new save slot).
- Changed: Pricing adjustments.
- Changed: UI adjustments.
- Fixed: Fixed issue causing the UI to get stuck when cancelling liking a park with a gamepad.
- Fixed: Fixed out of bounds spline curves.
- Fixed: Fixed targetting cells below a target cell.
v141: 23-Aug-2017[]
- Fixed: Fixed guest skinning.
v140: 30-Jul-2017[]
- Changed: Improved/clarified the tutorial
- Fixed: Fixed things randomly being built in the air (desktop)
- Fixed: Fixed issue where item placement system would not work properly until restarting build mode (console)
- Fixed: Fixed palm tree texture
v130-139[]
v139: 27-Jul-2017[]
- Added: Flying coaster ride.
- Added: 3 smoke emitter vfx items.
- Added: Brick and fabric path (and queue path) variants.
- Added: Image panel path and ceiling items.
- Changed: The following items are now recolorable: Torch, Torch (wall), Lantern (wall), Transport train (track), Monorail (track), Dead tree.
v138: 23-Jul-2017[]
- Changed: Improved performance/response times while building (mostly on consoles).
v137: 23-Jul-2017[]
- Fixed: Fixed the game failing to load on console if the connection is very slow.
- Fixed: Fixed pathing/linking through the wall pole items
- Fixed: Fixed error when trying to target certain objects.
- Fixed: Fixed minor internal issues on console.
v136: 22-Jul-2017[]
- Fixed: Fixed UI getting stuck when aborting a loading operation on gamepads.
v135: 22-Jul-2017[]
- Fixed: Fixed UI getting stuck when trying to edit a track when the ride is closed on gamepads.
v134: 21-Jul-2017[]
- Fixed: Fixed expansion UI not working for gamepads.
v133: 21-Jul-2017[]
- Changed: Tutorial enhancements for gamepad.
- Changed: Clarified some error messages.
- Fixed: Fixed UI getting stuck on gamepads if coloring the entire track or all supports.
v132: 20-Jul-2017[]
- Fixed: Money thousands separator glyph.
v131: 16-Jul-2017[]
- Added: Various map decorations.
- Added: Out of money/height limit prompts.
- Changed: Park entrance design.
- Changed: UI adjustments.
- Changed: Instead of holding [Alt] to remove items quickly, now [Y] should be used instead (in some cases Alt would be locked to a press-down state).
- Changed: Star rating adjustments.
- Changed: Increased background music volume (including Jukebox music).
- Changed: Clarified various error messages.
- Fixed: Fixed a few minor issues in the tutorial.
- Fixed: Fixed various gamepad issues.
v130: 10-Jul-2017[]
- Summer games event ended.
- Added: Added full gamepad support.
- Changed: UI adjustments.
v120-129[]
v129: 27-Jun-2017[]
- Fixed: Fixed terrain editing not working properly.
v128: 27-Jun-2017[]
- Fixed: Fixed side item placement (walls, fences etc.) not working properly.
v127: 27-Jun-2017[]
- Summer games event. Complete two missions in this limited time event to earn virtual items!
- Added: Rapid river water ride.
- Added: Refreshing fruits stall.
- Added: Water SFX for tracked water rides.
- Added: When building items, can now press [U] to undo/remove previously placed items.
- Added: New ROBLOX logo to suggested images (in the image picker)
- Changed: UI adjustments.
- Changed: SFX rebalance.
- Changed: Changed logic used to target a cell.
- Changed: Most particles and all text signs are influenced by light.
- Fixed: Fixed scrolling not working in the image picker.
- Fixed: Fixed swimming for real this time, I hope.
v126: 9-Jun-2017[]
- Fixed: Fixed issue causing the character to swim where it should not.
- Fixed: Fixed issue sometimes causing out of sync errors when performing actions on track segments.
v125: 31-May-2017[]
- Fixed: Fixed R15 characters sometimes getting stuck in water.
v124: 27-May-2017[]
- Changed: UI adjustments
- Changed: SFX rebalance
- Fixed: Fixed some small errors.
v123: 22-May-2017[]
- Added: Crowd SFX, depart SFX, income SFX/VFX.
- Added: Swan boats ride.
- Added: Two duck props.
- Added: New achievement "A worthy park!", unlocking a new intense ride.
- Added: New achievement "Mega duck invasion!", unlocking two new props.
- Added: New achievement "Explore the world with swans!", unlocking a new special item.
- Added: Guests will occasionally show an emote bubble coming from their head indicating their thought.
- Added: Can now click a ride vehicle to open the associated ride menu rather than having to click e.g. the track.
- Changed: With dynamic daytime, days are now longer and the nights shorter.
- Changed: Tracked rides SFX.
- Changed: Improved performance for tracked ride drawing.
- Changed: Far-away guests will animate less now, which should improve performance in large parks.
- Changed: Ivy texture.
- Changed: Reduced overall sound volume.
- Changed: Balancing changes, increased starting money a bit.
- Changed: UI adjustments.
- Fixed: Fixed issue causing the server to be strained with too many computation tasks at once.
v122: 16-May-2017[]
- Changed: UI adjustments.
- Changed: Added co-builders will now persist until the park is unloaded and do no longer auto-remove when a co-builder leaves the game.
- Fixed: Fixed an issue where supports colors were not properly applied.
- Fixed: Fixed hats/accessories becoming invisible when leaving POV camera.
- Internal changes.
v121: 7-May-2017[]
- Added: You can now increase the height limit much more (through the shop button). [loaded in v120+]
- Added: Item picker now copies the set sign font.
v120: 6-May-2017[]
- Increased savegame size limit to 1.8MB
- Internal changes.
v110-119[]
v119: 5-May-2017[]
- Added: Can now configure the material of the primitives.
- Added: 8 modular track props.
- Added: 12 more primitives.
- Changed: UI adjustments.
- Fixed: Fixed queue path colors being reset.
v118: 3-May-2017[]
- Added: The item picker will now also copy the following item properties: sign text, sign image, transparency setting, light brightness, light range.
- Added: Park value statistic.
- Internal changes.
v117: 20-Apr-2017[]
- Fixed: Fixed dropdowns not working properly.
v116: 19-Apr-2017[]
- Fixed: Fixed the game being practically broken.
v115: 18-Apr-2017[]
- Internal changes.
v114: 17-Apr-2017[]
- Changed: Balancing changes.
- Changed: UI adjustments.
- Changed: Internal changes for gamepad support.
- Changed: Updated Roblox core scripts.
v113: 10-Apr-2017[]
- Fixed: Fixed the picker tool not copying colors.
- Fixed: Fixed dropdown menus not showing all items properly.
v112: 10-Apr-2017[]
- Fixed: Fixed an internal error.
v111: 10-Apr-2017[]
- Added: Shop button to the bottom bar.
- Added: Can now buy gamepasses straight from the shop menu.
- Changed: UI adjustments.
- Changed: Internal changes for gamepad support.
v110: 3-Apr-2017[]
- Fixed: Fixed leaderboard breaking down.
v100-109[]
v109: 3-Apr-2017[]
- Added: Nautic jet ride.
- Added: 3 lilypad items, 4 ruined brick wall items, personal mannequin item.
- Added: New emotes: dance4, dance5, and backflip (requires R15 character).
- Changed: UI adjustments.
- Changed: Lighting adjustments.
- Fixed: Fixed some emotes that were not working.
v108: 26-Mar-2017[]
- Fixed: Can no longer use [Alt] and click to delete items during the tutorial.
- Fixed: Fixed chat messing up.
v107: 26-Mar-2017[]
- Added: Can now hold [Alt] and click when in item placement mode to quickly delete items without having to switch to the remove mode.
- Added: Chat command '/hidechat' to hide the chat UI.
- Added: Chat command '/hideui' to hide most of the UI.
- Added: In settings, a button is added to show the list of hotkeys and chat commands.
- Changed: UI adjustments.
- Changed: When building an entrance or exit and closing the ride info dialog, build mode will now be exited automatically.
- Fixed: Fixed issues causing tooltips to sometimes stay stuck and not disappear.
- Fixed: Fixed the cursor icon sometimes not changing properly depending on the editing context.
- Fixed: Fixed the button not leaving the "pressed down" state when releasing the mouse button out of the button area.
- Fixed: Fixed default chat showing up when respawning.
- Fixed: Fixed ride info dialog disappearing when starting to build a new ride entrance or exit.
v106: 21-Mar-2017[]
- Fixed: Fixed color picker.
v105: 21-Mar-2017[]
- Innovation Event ended.
- Added: In settings, can now enable R15 guest models. (The /setguestmodeltype command is now removed in favor of this.)
- Changed: Wide range of UI changes/adjustments.
- Changed: Pricing adjustments.
- Changed: Entrance design updated a bit.
- Changed: Improved positioning/visuals of the ride state 'markers'.
- Fixed: Using the painter tool will now properly trigger other connected items to change color as well.
- Fixed: Fixed UI focus animation for real now.
- Building new phase-turbine coasters will require an achievement (but also net more income).
v104: 9-Mar-2017[]
- Changed: The trader for the Innovation event now uses the originally intended dialog.
- Fixed: The phase-turbine roller coaster and vertical launch coaster now always properly attach to the track.
v103: 8-Mar-2017[]
- Fixed: Fixed crash if too short trains are used.
- Fixed: Fixed animations breaking down if the network has a very high latency.
v102: 8-Mar-2017[]
- Fixed: Fixed the image picker not working properly.
v101: 8-Mar-2017[]
- Changed: Moved park star rating UI (again).
- Fixed: Fixed the scrollbar in popup dialogs not being focusable.
v100: 8-Mar-2017[]
- Innovation event: complete a mission to earn a reward.
- Added: Phase-turbine roller coaster.
- Added: Vertical launch roller coaster (supports vertical boosters and straight to vertical up booster segments, requires achievement).
- Added: A few new simple editor pieces.
- Added: 8 new wall types (brick and glass), 2 fence-like walls, concrete and glass steep roof, two vehicle props, trash bin prop, two security camera props, four tire props, two concrete barriers.
- Added: Ellipsis in the item menu when the text is too long.
- Changed: When saving parks, the game will no longer lock up until saving is complete and will thus allow you to continue building while the park is being saved (in most cases).
- Changed: Editing terrain adjacent to water will now make the water automatically "flow" into that area if possible instead of throwing an error.
- Changed: Improved various error messages for clarity.
- Changed: When editing terrain, queued operations will always only fail if a lot of terrain is being edited at once instead of always.
- Changed: Balancing maximum guest algorithms.
- Changed: Brakes and boosters in the advanced editor support variable length pieces and pitch curved pieces now.
- Changed: Pricing adjustments.
- Changed: Booster physics changed in some cases, this may change the behavior of some rides.
- Fixed: When editing terrain height, the UI will no longer get stuck while the terrain is being recomputed.
- Experimental, partial gamepad support.
v90-99[]
v99: 3-Mar-2017[]
- Changed: Chat now behaves nicely with the new privacy settings.
- Changed: Moved park star rating UI.
v98: 21-Feb-2017[]
- Fixed: Fixed UI layering issues.
- Fixed: Fixed trampoline not working properly for R15 characters.
- Fixed: Fixed some hooks never connecting for R6 characters.
v97: 16-Feb-2017[]
- Changed: Characters now always spawn in front of their own park. This should also fix issues with R15 characters not spawning there at all.
- Fixed: R15 is now actually optional instead of forced.
v96: 14-Feb-2017[]
- Fixed: Fixed broken cleaning animation for R15.
v95: 14-Feb-2017[]
- Added: R15 character model support (optional, experimental).
v94: 13-Feb-2017[]
- Added: Chat command `/setguestmodeltype` (experimental, change between R6 and R15 guest models.)
- Added: Usage tracking.
- Fixed: Fixed dance emote not properly working.
- Internal preparations for R15 character model support.
v93: 6-Feb-2017[]
- Fixed: Fixed internal error.
- Fixed: Apparently it is February.
v92: 6-Feb-2017[]
- Added: Usage tracking.
v91: 28-Jan-2017[]
- Added: Added chat commands:
- "/vipadmin-settod <number>" (set time of day)
- "/vipadmin-dynamictod" (enable dynamic time of day)
- "/vipadmin-goto <player>" (teleport yourself to player)
- "/vipadmin-get <player>" (teleport player to yourself)
v90: 9-Jan-2017[]
- Fixed: Fixed the inability to remove side items.
v80-89[]
v89: 9-Jan-2017[]
- Added: Item picker will now copy the rotation of the item that is being picked.
- Fixed: Fixed out of sync errors when selecting coaster pieces in some rare circumstances.
- Fixed: Fixed the fire ball ride being offset a bit.
v88: 6-Jan-2017[]
- Fixed: Fixed image signs not saving.
v87: 6-Jan-2017[]
- Fixed: Fixed some savegames not loading properly.
- Fixed: Fixed textbox caret not moving to the end when selecting a textbox with text in it.
- Fixed: Fixed the error occurring when trying to change text on a sign.
v86: 6-Jan-2017[]
- Added: Fire ball ride.
- Added: New achievement "The big picture!".
- Added: New achievement "Chained!".
- Added: New image panel items -- can set a custom image to display on these items. Some support transparent 'frames' (in the Colors tab).
- Added: Hanging standalone lantern, new trash can type.
- Added: Two pallet props, two wooden box props...
- Added: Four image panel items, a range of flag items, image sign variants of the text-based signs.
- Added: Can now configure light properties of many items that emit light: their brightness and range can now be configured.
- Added: When park entry is too expensive, a guest will now appear anyway walking to the entrance and immediately back, clarifying that the entry cost is too high.
- Added: An error now shows when an entrance or exit gate cannot be built due to a too short station instead of the gate just mysteriously disappearing.
- Changed: UI adjustments.
- Changed: Overall pricing adjustments.
- Changed: Maximum jukebox music length increased to 7 minutes.
- Fixed: Fixed wall-type item sides going invisible while it should stay visible and the other way around (which item its side should be visible is now determined per-side instead of per-item). This basically fixes all problems causing parts of wall-type items going invisible when not expected.
- Fixed: Fixed an issue where sometimes side items could not be placed above one another in specific orders.
- Fixed: Fixed painter tool not properly working for animatable items (entrance/exit gates).
- Fixed: Fixed an issue causing UI to lock up when starting the game.
v85: 19-Dec-2016[]
- Added: Ferris wheel ride.
- Added: Painter tool for improved color modification of items.
- Added: Small marquee item, wooden wall doorway and window items, new bench item.
- Changed: When riding rides, tooltips no longer show. Tooltips are also more frequently re-polled.
- Fixed: Fixed teleporter connection creation not working.
- Removed: Removed globe button (for now).
v84: 12-Dec-2016[]
- Added: Ride Operations menu for each ride to control various track parameters of a ride (requires game pass).
- Added: Can now recolor tables and the enterprise metal construction.
- Added: A random tip is shown while the game loads.
- Fixed: Fixed some issues with the lighting.
- Fixed: New trees hitbox fixed.
- Internal changes.
v83: 2-Dec-2016[]
- Added: Can now search for items in the build menus.
- Added: Snowman prop, three present props, two wooden crate props, sled prop.
- Added: New tree and a Christmas tree variant.
- Added: Hanging Christmas light items (and poles), glass panel wall.
- Added: Six spotlight items (variations) and a fitting pole.
- Added: Santa hat stall.
- Added: Antique, Arcade and antasy fonts for signs.
- Changed: Tightened ride statistic display.
- Fixed: Re-added the income and guest statistics in the Stats tab of rides and stalls.
v82: 22-Nov-2016[]
- Added:/reset chat command
- Changed: UI changes for the chat, item/ride/stall info dialogs and advanced editor.
- Changed: Lighting adjustments.
- Fixed: Fixed some pieces not being able to be built in the simple editor.
- Fixed: Fixed some issue with cave/night version not working properly.
v81: 19-Nov-2016[]
- Fixed: Piece cost of the track to be built now shows in the advanced editor.
v80: 18-Nov-2016[]
- Added: Advanced coaster creator is now available (but still in development).
- Added: Log pile, vertical log nature items.
- Added: Wooden mesh roof piece, rope fence, water tower prop.
- Added: Popcorn stall.
- Added: New achievement "Promode!", unlocking a new roller coaster.
- Added: New achievement "Spin to win?!", unlocking a new 'other-item'.
- Added: Roman walls/fences are now recolorable.
- Changed: Signs and the jukebox no longer have to be placed directly on top of terrain.
- Changed: Ice cream stall walls are now thicker to avoid clipping with wall items.
- Fixed: Fixed color picker toolbar being stuck visible when exiting the track builder.
- Fixed: Fixed errors when trying to load a park too quickly after joining.
- Fixed: Fixed hats not having the proper weight, not being attached to statues and not becoming invisible when entering rides.
v70-79[]
v79: 13-Nov-2016[]
- Internal changes.
v78: 13-Nov-2016[]
- Fixed: Fixed entrance/exit gates falling apart.
v77: 12-Nov-2016[]
- Fixed: Fixed chat messages not being transmitted.
v76: 12-Nov-2016[]
- Debug logging.
v75: 11-Nov-2016[]
- Fixed: Fixed rides/guest not showing during interval errors.
v74: 11-Nov-2016[]
- Debug logging.
v73: 11-Nov-2016[]
- Added: Ride entrance/exit gates now actually open and close.
- Fixed: Track sound effects now do not continue looping when a cart crashes
- Fixed: Fixed signs not properly redrawing when removing nearby wall-ish items.
- Fixed: Fixed track piece color resetting when connecting track segments.
- Internal changes
v72: 4-Nov-2016[]
- Internal changes
v71: 31-Oct-2016[]
- Fixed: Fixed some savegames not loading.
v70: 31-Oct-2016[]
- Added: Savegame counter in the UI and some more UI clarification.
- Changed: No longer showing expansion options that are not adjacent to already unlocked land.
- Fixed: Fixed blur effect sometimes disabling and the UI flashing when the windows are reloaded.
- Fixed: Fixed chat autocomplete doing all sorts of weird stuff.
v60-69[]
v69: 30-Oct-2016[]
- Added: Two new trees, bushes, three new rock items, campfire, bucket props.
- Added: Can now recolor benches and trash cans.
- Changed: New experimental track drawing system enabled for the vintage cars, log flume, transport train and monorail. It should improve connections between pieces.
- Fixed: Fixed selecting things from under the target cell.
- Fixed: Removed toon shading on windows and trash cans.
- Internal changes.
v68: 22-Oct-2016[]
- Added: Can now hold [Ctrl] to lock the column to build the item in placement mode (includes terrain block manipulation); or [Shift] to lock the height.
- Added: Can now use [I] and [O] to zoom in the coaster editor when the camera targets a piece.
- Added: Jukebox music can now be reordered, current playing song is highlghted and if the game music is disabled, a warning is displayed.
v67: 20-Oct-2016[]
- Fixed: Fixed wooden supports disappearing.
v66: 19-Oct-2016[]
- Added: Added Enterprise flatride.
- Added: Two door facade items.
- Changed: Signs can now be placed at path height.
- Changed: First person camera in rides no longer uses buggy head bobbing, uses a different FOV system avoiding camera shakes and the look direction can now be controlled by moving the mouse.
- Changed: Terrain height manipulation visualization clarified.
- Fixed: Fixed items animation rotation when not rotating when placing items.
- Fixed: Can now build wall-ish side items on park permiters in any orientation.
- Wide rade of internal changes that may have broken stuff.
v65: 13-Oct-2016[]
- Fixed: Fixed guests being unable to walk through overhead sign poles.
v64: 12-Oct-2016[]
- Added: There is now a limit of 100 distinct savegames.
- Added: New high in-game money purchase option.
v63: 12-Oct-2016[]
- Added: Can now set the font of text signs.
- Added: 3 new sign items (to be attached on walls), 2 new overhead signs and poles, wooden post with pole (to attach signs on).
- Added: Cauldron prop and 3 new primitives.
- Added: Trees, hedges and bushes are now recolorable.
- Changed: Some item price tuning.
- Removed: Deprecated wall with sign item.
v62: 8-Oct-2016[]
- Added: Personal statues now also use packages, body colors and worn t-shirts.
- Added: A range of 5 new wall and 12 new roof pieces for roof tips.
- Added: 17 recolorable primitive building blocks.
- Changed: Doubled maximum spline count for tracked rides.
- Fixed: Fixed an issue causing the mouse button release to not always be recognized when dragging items, terrain or axles.
- Removed: Deprecated old Ct-style walls.
v61: 7-Oct-2016[]
- Internal changes.
v60: 6-Oct-2016[]
- Internal changes.
v50-59[]
v59: 3-Oct-2016[]
- Added: Tree log nature items, window facade pieces, hay bale props, sphere ceiling light items, anvil prop, pumpkin cat props. (Wiki note: includes Mega pumpkin cat)
- Added: Candy floss stall.
- Added: Dry grass terrain paint.
- Added: Tracking guest and income statistics for all rides and stalls now.
- Added: Can now view a graph of the visitor and income history of rides and stalls.
- Added: Visitor thoughts about stalls are now linked to a specific stall.
- Added: Added a range of new thoughts for visitors for stalls.
- Added: Can now view guest thoughts in all stall dialogs.
- Added: Utility vertical track alignment display when using the track editor.
- Changed: Increased maximum audio length for the jukebox.
- Changed: Guests now vary in the amount of money they will want to spend on a thing.
- Changed: Increased maximum savegame size to 1.4MB.
- Changed: Changed some mesh materials.
v58: 28-Sep-2016[]
- Added: Can now use /e and /emote commands.
- Fixed: Fixed an issue causing rides to stop animating.
- Fixed: Fixed some critical wood grain issues.
v57: 26-Sep-2016[]
- Changed: Trying to build items against a wall/terrain will now always snap to the cell next to it.
- Changed: Building on top of water is now simplified a lot.
- Changed: Removed help.
- Changed: Some UI changes.
- Fixed: Removed toon shading on corner roof pieces.
v56: 25-Sep-2016[]
- Added: By getting achievements, you are now eligible to be promoted in the Theme Park Tycoon 2 group on ROBLOX.
v55: 25-Sep-2016[]
- Added: Spiral slide ride.
- Added: Corner glass roof pieces.
- Added: Started with a new coaster support system (old supports are not automatically converted as it requires some computational power, repaint all supports from the ride UI to convert them all).
- Changed: Changelog entry text now wraps to new lines.
- Changed: Spine track validation improved.
- Changed: Several UI changes for consistency and clarity.
- Fixed: Track camera now in all cases focuses the piece to be built.
- Fixed: Toggling track camera on now properly instantly focuses the target piece.
- Fixed: Ride vehicles now immediately properly position themselves when entering an instance.
v54: 19-Sep-2016[]
- Fixed: Fixed a bug causing tracked vehicles to sometimes move at an incorrect speed.
- Added: Changelog auto-shows when loading a park (can disable through settings).
- Added: Server version is now shown in startup dialog.
v53: 18-Sep-2016[]
- Added: Can now scroll through track segment pieces from the coaster builder.
- Internal changes.
v52: 18-Sep-2016[]
- Fixed: Track computation now throttles with large tracks, avoiding server breakdowns.
- Changed: Changed some UI components.
- Changed: Spine track validation improved.
- Internal changes.
v51: 14-Sep-2016[]
- Changed: Spline smoothing method changed (internal).
v50: 14-Sep-2016[]
- Added: Added proper dropdown UI support.
v40-49[]
v49: 14-Sep-2016[]
- Added: Added proper checkbox UI support.
v48: 13-Sep-2016[]
- Added: Added a scenic landscape around the map and tunnels to quickly wrap around.
- Added: Terrain block manipulation tab now supports area block manipulation.
- Added: A descriptive error is now shown when adding water fails.
- Changed: Changed camera smoothing when in a ride.
- Changed: Terrain brush size hotkeys changed to R/F to not conflict with raise/lower.
v47: 11-Sep-2016[]
- Added: Added some test sound effects to all tracked rides.
- Added: Added default background music.
v46: 11-Sep-2016[]
- Added: Ride vehicles can now be colored.
- Added: Ride base color definitions added for all rides.
- Added: Well, wagon and oil barrel props, wooden support pieces, ladder pieces.
- Fixed: Fixed an issue causing large offsets at spline connections.
- Changed: Tracked rides now base orientation on the spline its own tangent and normal.
- Changed: Increased spline smoothing steps.
- Fixed: Inverted coaster chainlift visuals.
- Fixed: Fixed a rare issue causing state corruption and broken savegames.
- Fixed: Fixed lantern secondary color not being there at all.
- Fixed: Fixed a bug that caused guest chat messages to still go through.
- Fixed: Fixed some very critical wood grain issues on the wooden crates.
- Fixed: Fixed an issue where rides would not be visible at all.
- Changed: Many interlan changes that could have broken stuff...
v45: 7-Sep-2016[]
- Internal changes only.
v44: 7-Sep-2016[]
- Added: 99% refund when removing anything built in the last two minutes.
- Changed: Changing the active track piece now requires a double-RMB click.
- Fixed: Fixed a bug where trains would sometimes not spawn with multiple disjoint track segments.
- Added: Track focus camera smoothing.
v43: 6-Sep-2016[]
- Added: Camera at the active track piece when building tracked rides (optional).
- Changed: LMB no longer changes the active piece in the track editor, RMB now does.
- Fixed: Fixed a bug allowing you to circumvent the maximum spline count limit.
v42: 6-Sep-2016[]
- Fixed: Fixed an issue causing segments to not save.
v41: 5-Sep-2016[]
- Fixed: Fixed track segments not connecting if the connection is not axis aligned.
- Fixed: Fixed a bug where no piece could be built when segment starts are moved sometimes.
- Changed: Connecting two incomplete track segments will now snap the builder to the end of the second segment instead of triggering entrance building.
v40: 4-Sep-2016[]
- Fixed: Fixed track limit detection.
- Changed: New piece validation system.
- Added: Added half loop and corkscrew special coaster pieces.
v30-39[]
v39: 4-Sep-2016[]
- Changed: Wild mouse max bank increased to 60 degrees.
- Fixed: Wild mouse brakes are now painted properly.
- Added: added half loop and corkscrew special coaster pieces.
v38: 4-Sep-2016[]
- Fixed: Fixed the delete mode not working.
v37: 4-Sep-2016[]
- Added: Can now edit tracked rides at any point in the track without having to undo it all.
- Added: Can now extend ride stations by building a station at the back of an existing station.
- Fixed: Fixed a bug where sometimes the train length was restricted too much.
- Fixed: Fixed a bug where incomplete tracks got incorrect ratings.
- Fixed: Fixed the track editor locking up in rare circumstances.
- Fixed: Fixed a bug where carts did not despawn when building more track pieces.
- Added: Park owner now shown in park info dialog.
- Fixed: Can not try to close other parks client-sided anymore (which then closed your own park instead).
- Added: Clicks in the bottom UI are now always caught to avoid accidental builds when using this UI.
- Fixed: Apparently August only has 31 days.
v36: 3-Sep-2016[]
- Fixed: Fixed a bug where locks would not be released and parks of players who left did not unload.
v35: 1-Sep-2016[]
- Fixed: Fixed unexpected error when building an entrance or exit.
- Fixed: Fixed ride stations at the end of the track not being recognized properly.
v34: 31-Aug-2016[]
- Changed: Tracked ride vehicles now snap to tracks based on their wheels instead of cart center. This results in both smoother rides and better visuals as wheels now avoid clipping the track.
- Added: Wild mouse coaster (+ sharp turns, sharp flat <-> steep transitions).
- Added: Steep sharp turns upwards coaster pieces.
- Added: Steep less-sharp turns coaster pieces.
- Added: Wooden fence sloped variants for those who had none.
- Added: Three glass fences and sloped variants.
- Added: Metal fence.
- Added: Can now close the park in the park settings.
- Changed: Reorganized settings menu, added all-time guests count statistic.
- Changed: Changed progress bar text visuals.
- Fixed: Fixed the error logging again.
- Added: Savegames now have a size limit of 1MB.
v33: 30-Aug-2016[]
- Fixed: Fixed the error logging.
v32: 30-Aug-2016[]
- Changed: Guests will now give up pathing if they fail to find a path even after approximation.
- Fixed: Fixed a bug where guests sometimes went invisible in queue lines.
- Changed: Improved error logging.
- Changed: Changed looping titles to hint how to use them.
v31: 30-Aug-2016[]
- Fixed: Fixed guests sometimes walking in the air to other stations when moving to their seat.
v30: 30-Aug-2016[]
- Fixed: Fixed the animations when moving items going the wrong way.
- Added: The animation when moving items will now avoid clipping into the ground.
- Added: A popup is now shown with details when trying to load incompatible savegames.
v20-29[]
v29: 29-Aug-2016[]
- Added: Flat ride Gravitron.
- Added: Inner and outer corner sloped concrete and wooden roofs.
- Added: Sloped glass roof.
- Added: Ivy vines, snowy rocks, dead tree.
- Added: Skull and bones, cannonballs, wall-mounted torches and lanterns props.
- Added: Path queue slopes for all path variants.
- Added: Now showing unlocked item subscript info in achievements list.
- Added: Now showing item subscript info in the item picker UI.
- Fixed: Fixed a bug where ride seats sometimes could not be used after respawning.
- Changed: Re-rendered path queue and wall item thumbnails.
- Changed: Changed item orders, changed some item names, changed some item subscripts.
v28: 27-Aug-2016[]
- Fixed: Fixed a bug where sometimes not all entrances/exits are removed when removing rides.
- Fixed: Fixed a bug where an unexpected error got triggered when building an exit.
v27: 27-Aug-2016[]
- Fixed: Fixed an issue where some parks would fail to load.
v26: 27-Aug-2016[]
- Fixed: Fixed an issue where server-sided park settings sometimes could not be changed.
- Changed: Park info dialogs now disable input when you cannot change the values.
v25: 27-Aug-2016[]
- Changed: Redid mechanism that decides what rides guests will ride.
- Changed: Park rating algorithm.
- Fixed: Fixed an issue where the jukebox could not be built.
v24: 26-Aug-2016[]
- Changed: Chat text imput no longer autoclears when losing focus without sending the text.
v23: 26-Aug-2016[]
- Added: Now showing the full item hitbox when building in blue (of which part may be in the air).
v22: 26-Aug-2016[]
- Fixed: Can no longer bank vintage cars track.
- Changed: Guests will no longer try to reach things that are completely unconnected to a path.
- Changed: Guest accounts can no longer chat.
- Added: Can now click the park entrance to edit some park parameters.
v21: 25-Aug-2016[]
- Added: Vintage cars, the transport train and monorail now support spirals.
v20: 25-Aug-2016[]
- Fixed: Fixed an issue where parks would sometimes fail to reset after the owner left the game.
v10-19[]
v19: 25-Aug-2016[]
- Fixed: Fixed an issue where some parks would fail to load.
v18: 25-Aug-2016[]
- Fixed: Fixed an issue where corrupt parks would be saved.
- Changed: Maximum pathfinding length increased.
v17: 25-Aug-2016[]
- Fixed: Fixed stars display in loading dialog.
- Changed: Balancing guests, increased maximum staying time.
- Changed: Increased guest counts.
- Changed: Park rating algorithm.
- Changed: Queue path visuals to clarify the possible pathing.
v16: 25-Aug-2016[]
- Fixed: Fixed an issue where the simulation would crash.
- Added: More debug logging.
- Added: Can now replicate product cost of stalls.
v15: 24-Aug-2016[]
- Fixed: Fixed an issue where the UI tooltip does not show when hovering items.
- Changed: Topple tower will now attract fewer guests.
- Changed: Tracked rides will now attract more guests.
- Changed: Park rating algorithm.
- Changed: Guests will walk to rides further away more easily now.
- Added: Ride ratings now show numbers too.
- Added: More debug logging.
v14: 24-Aug-2016[]
- Fixed: Fixed an issue with filtering.
v13: 23-Aug-2016[]
- Rollback the rollback and fixed it.
- Added: More debug logging.
- Changed: Placing down items that snap to the side of cells that are not walls now align 'better'.
- Changed: Renamed other path attachments category.
v12: 23-Aug-2016[]
- Rollback.
v11: 23-Aug-2016[]
- Fix: Partially fixed guests disappearing in queues.
- Fix: Spiral special pieces naming.
v10: 23-Aug-2016[]
- Fix: Fixed rare bug of coaster track computation failing.
- Fix: Fixed a bug where some savegames would not properly load.
- Fix: Fixed a bug where entrances/exits sometimes could not be built.
- Changed: Maximum pathfinding length increased.
v1-9[]
v9: 22-Aug-2016[]
- Changed: Jailed achievement requirements.
v8: 22-Aug-2016[]
- Fix: Fixed unexpected error during coaster track computation.
- Fix: Fixed the chat filter being overly aggressive.
v7: 22-Aug-2016[]
- Fix: Invalid cart type on new rides.
v6: 22-Aug-2016[]
- Added: More error tracking.
- Fix: Queue warning appeared even though there was a queue sometimes.
v5: 22-Aug-2016[]
- Added: Warning when there is no queue.
- Added: The changelog actually works now.
- Fix: Can no longer open the likes/expansions window during the tutorial.
v4: 22-Aug-2016[]
- Added: Autosave every 5 minutes.
v3: 21-Aug-2016[]
- Fix: Fixed an issue where the simulation stops working.
v2: 21-Aug-2016[]
- Fix: Fixed an issue where the simulation stops working.
- Fix: Fixed an issue where guests could not play.
v1: 21-Aug-2016[]
- Public release